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Verify combat AI and faction hostility in-game #6

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@voitsekhovskymax

Phases 8, 10 and 12 shipped unverified. Confirm the AI tasks actually run.

  • Spawn a mordor-orc near a survival player: does lotr:horderaid engage?
  • Do orcs rally allies rather than clumping on one target?
  • Set Shire alignment negative and confirm Shire NPCs turn hostile
  • Confirm a disguise suppresses aggro
  • Confirm creative-mode players are never targeted
  • Check the server log for AI task registration warnings

If a task never fires, check the code matches a registered id in LotrModSystem.Start.

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    entities-aiNPC entities and AI tasksneeds-playtestCode complete, must be verified in-game

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