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Copy pathpygame_tooltip.py
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105 lines (91 loc) · 3.5 KB
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"""
简单来说,当鼠标移动到红色区域时,会根据Item.storage参数生成1到2个色块。1 for 绿色, 2 for 蓝绿。
当蓝绿色块存在时,除非鼠标移动到白色区域,蓝绿色块不会消失。特殊的,在蓝色块上点击鼠标不松开的话,即使鼠标移动到蓝色区域蓝绿也不会消失。
"""
import pygame
WIDTH = 400
HEIGHT = 400
SIZE = WIDTH, HEIGHT
FPS = 60
class Utils:
@staticmethod
def mouse_event_handler(event_list, event_type, button):
for event in event_list:
if event.type == event_type:
if event.button == button:
return True
return False
class Item(pygame.sprite.Sprite):
def __init__(self, storage):
super().__init__()
self.rect = pygame.Rect(180, 180, 40, 40)
self.image = pygame.Surface((40, 40))
self.image.fill((255, 0, 0))
self.menu = pygame.sprite.GroupSingle()
self.storage = storage
def update(self, event_list):
mouse_pos = pygame.mouse.get_pos()
self.menu.update(event_list)
self.menu.draw(screen)
self.mouse_hover = self.rect.collidepoint(mouse_pos)
if self.mouse_hover and self.menu.sprite is None:
self.menu.add(Menu((220, 200), self.storage))
elif self.menu.sprite is not None:
if not (self.mouse_hover or self.menu.sprite.alive):
self.menu.empty()
class Menu(pygame.sprite.Sprite):
def __init__(self, top_left, has_storage):
super().__init__()
self.size = (40, 60)
self.rect = pygame.Rect(top_left, self.size)
self.image = pygame.Surface(self.size)
self.image.fill((0, 255, 0))
self.has_storage = has_storage
self.alive = False
if self.has_storage:
self.sub_menu = pygame.sprite.GroupSingle()
sub_pos = top_left[0] + self.size[0], top_left[1]
self.sub_menu.add(Sub_Menu(sub_pos))
def update(self, event_list):
if self.has_storage:
self.sub_menu.update(event_list)
self.sub_menu.draw(screen)
if self.rect.collidepoint(pygame.mouse.get_pos()):
self.alive = True
elif self.has_storage:
self.alive = self.sub_menu.sprite.alive
class Sub_Menu(pygame.sprite.Sprite):
def __init__(self, top_left):
super().__init__()
self.size = (40, 60)
self.rect = pygame.Rect(top_left, self.size)
self.image = pygame.Surface(self.size)
self.image.fill((0, 0, 255))
self.alive = False
self.hold = False
def update(self, event_list):
if Utils.mouse_event_handler(event_list, pygame.MOUSEBUTTONUP, 1):
self.hold = False
if self.rect.collidepoint(pygame.mouse.get_pos()):
if Utils.mouse_event_handler(event_list, pygame.MOUSEBUTTONDOWN, 1):
self.hold = True
self.alive = True
else:
self.alive = self.hold
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
game = pygame.sprite.GroupSingle(Item(True))
running = True
while running:
clock.tick(FPS)
screen.fill(pygame.color.Color(255, 255, 255))
event_list = pygame.event.get()
for event in event_list:
if event.type == pygame.QUIT:
running = False
game.update(event_list)
game.draw(screen)
pygame.display.flip()
pygame.quit()