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asteroid.py
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38 lines (26 loc) · 1012 Bytes
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from random import uniform
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
from logger import log_event
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
new_angle = uniform(20, 50)
split_1 = self.velocity.rotate(new_angle)
split_2 = self.velocity.rotate(new_angle * -1)
new_radius = self.radius - ASTEROID_MIN_RADIUS
x, y = self.position
asteroid_1 = Asteroid(x, y, new_radius)
asteroid_2 = Asteroid(x, y, new_radius)
asteroid_1.velocity = split_1 * 1.2
asteroid_2.velocity = split_2 * 1.2