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main.py
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67 lines (51 loc) · 1.74 KB
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import sys
import pygame
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import SCREEN_HEIGHT, SCREEN_WIDTH
from logger import log_event, log_state
from player import Player
from shot import Shot
def main():
print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
# groups
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
Shot.containers = (shots, drawable, updatable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
AsteroidField()
while True:
log_state()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill("black")
for dunit in drawable:
dunit.draw(screen)
updatable.update(dt)
for asteroid in asteroids:
if asteroid.collides_with(player):
log_event("player_hit")
print("Game Over!")
sys.exit()
for shot in shots:
if shot.collides_with(asteroid):
log_event("asteroid_shot")
asteroid.split()
shot.kill()
pygame.display.flip()
last_called_time = clock.tick(60)
dt = last_called_time / 1000
if __name__ == "__main__":
main()