My Vision for Tiny Claw 🐜 #25
warengonzaga
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I want to tell you a story about why I built this.
It started when I tried OpenClaw for the first time. The setup was rough, you needed server knowledge, DevOps skills, and a good understanding of what you were doing. But honestly? I didn't mind. I was too fascinated by how it worked. I dug into the codebase, read through it carefully, and somewhere in the middle of all that code, something hit me. Peter gave the AI a claw. A way to actually reach out and touch the world. And I thought, wait. I can build something like this.
Here's the thing. For over a year before that moment, I had this idea sitting in the back of my head: an advanced AI that has access to everything, that can truly help you in your life. But I never knew how to bring it to life. I didn't have the right mental model. And then reading that code, it all unlocked. Eureka. I could finally see exactly what I wanted to build and how to build it.
I want to be clear about something before I go further. Tiny Claw is not a smaller or stripped down version of OpenClaw. It's a completely different AI agent framework that was inspired by it. Think of it as a tiny but mighty alternative, built from the ground up with its own philosophy, its own goals, and its own soul. The name pays respect to where the inspiration came from, but Tiny Claw walks its own path.
Back in high school, my classmates called me Wareneutron, a mix of Jimmy Neutron and my name, because I was that kid. Already reading physics books in first year. Building things. Obsessed with science. And just like Jimmy, I always dreamed of having my own companion. Not an assistant. Not a tool. A real companion like Codsworth from Fallout, like AYLA from Deliver Us Mars, like Goddard, Jimmy Neutron's incredibly intelligent robot dog. Something that's yours. Something that knows you, grows with you, and is just... there for you.
That's what Tiny Claw is to me. It's my childhood dream finally having a real shot at becoming real.
I want Tiny Claw to feel like the Ant Buggy from Grounded 2, the very first companion you meet in the game, right there from the beginning, helping you survive a world that can feel overwhelming. That's the feeling I want people to have when they first install Tiny Claw. Not "I just set up a tool." But "I just met my companion."
And I want this to be accessible to everyone. My first serious run with OpenClaw cost me nearly $100 in under an hour. That broke my heart a little, because a companion shouldn't have a price tag that keeps people out. So affordability is a core part of this, not as an afterthought, but as a value. I also want Tiny Claw to stay tiny and plugin-first, so anyone can extend it without breaking what makes it work. And yes, I already have a robotic unit sitting here, and one of my dreams is to put Tiny Claw inside it and watch it come to life as a real, physical companion.
I genuinely believe the future looks like this: you're not typing into your phone, you're talking to your companion. Every great sci-fi story imagined this. I think we're closer than people realize.
I'm building Tiny Claw in the open because I don't want to do this alone. I want people who feel the same way, who've always wanted a companion and not just a product, to be part of this. If this resonates with you, you're already one of us.
Let's take over the world. With ants. 🐜
— Waren (Wareneutron)
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