I've been trying to build polygons for a model that requires me to convert them to panoptic format. I've been running into issues because I can't make everything a crowd, but if I don't, I get polygons that overlap. I should also note that I have double and triple checked (going as far as to subtract all masks from each other). Is there any way around this?
I've been trying to build polygons for a model that requires me to convert them to panoptic format. I've been running into issues because I can't make everything a crowd, but if I don't, I get polygons that overlap. I should also note that I have double and triple checked (going as far as to subtract all masks from each other). Is there any way around this?