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Copy pathTextFieldPopupWindow.cs
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150 lines (129 loc) · 3.34 KB
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#if UNITY_EDITOR
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
namespace cratesmith.assetui
{
public class TextFieldPopupWindow : EditorWindow
{
[Serializable] public class OnDoneAction : UnityEvent<string> {}
[SerializeField] private string value;
[SerializeField] private OnDoneAction action = new OnDoneAction();
[SerializeField] private GUIContent titleText;
[SerializeField] private bool initalized;
[SerializeField] private Texture icon;
static readonly Color s_EvenColor = Color.white;
static readonly Color s_OddColor = new Color(0.75f, 0.75f, 0.75f, 1f);
static GUIStyle s_ButtonStyle;
int updateCount;
void OnLostFocus()
{
Close();
}
public static void Create(string title,
UnityAction<string> action,
string defaultValue="",
Texture icon=null)
{
var wnd = CreateInstance<TextFieldPopupWindow>();
wnd.titleText = new GUIContent(title);
wnd.value = defaultValue;;
wnd.action.AddListener(action);
wnd.icon = icon;
wnd.initalized = false;
wnd.minSize = wnd.maxSize = new Vector2(320, Mathf.Min(320, 70f));
wnd.updateCount = 0;
wnd.ShowPopup();
}
void Update()
{
++updateCount;
}
void OnGUI()
{
if (s_ButtonStyle == null)
{
s_ButtonStyle = new GUIStyle(GUI.skin.GetStyle("Button"));
s_ButtonStyle.alignment = TextAnchor.MiddleLeft;
}
if (!initalized)
{
position = new Rect(GUIUtility.GUIToScreenPoint(Event.current.mousePosition)-new Vector2(Screen.width,0), minSize);
initalized = true;
Repaint();
Focus();
}
var cancelled = false;
var confirmed = false;
using (new EditorGUILayout.VerticalScope("box"))
{
using (new EditorGUILayout.HorizontalScope())
{
if (icon != null)
{
GUILayout.Label(icon, GUILayout.Height(16), GUILayout.Width(16*(icon.width/icon.height)), GUILayout.ExpandWidth(false));
}
if(titleText!=null) GUILayout.Label(titleText);
}
var changed = false;
GUI.SetNextControlName("input");
var prevValue = value;
value = EditorGUILayout.TextField("", value, "miniTextField");
changed = prevValue != value;
EditorGUI.FocusTextInControl("input");
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Cancel", GUILayout.Width(60))
|| Event.current.keyCode == KeyCode.Escape)
{
cancelled = true;
}
GUILayout.Space(5);
if (GUILayout.Button("Ok", GUILayout.Width(60))
|| Event.current.keyCode == KeyCode.Return)
{
confirmed = true;
}
}
}
if(updateCount>30)
{
if (cancelled)
{
Close();
}
else if (confirmed)
{
action.Invoke(value);
Close();
}
}
}
void OnEnable()
{
EditorApplication.update += ForceFocus;
EditorApplication.LockReloadAssemblies();
}
private void ForceFocus()
{
if (action == null)
{
Close();
return;
}
if (focusedWindow != this)
{
Focus();
}
}
void OnDisable()
{
EditorApplication.update -= ForceFocus;
UnityEditor.EditorApplication.UnlockReloadAssemblies();
}
}
}
#endif