From f2caf04859b5f2250c9ce6c32307535af29245cc Mon Sep 17 00:00:00 2001 From: pj90 Date: Sun, 16 Aug 2026 12:30:48 +0530 Subject: [PATCH] docs: updated readme file. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f3913d3..6a53967 100644 --- a/README.md +++ b/README.md @@ -70,7 +70,7 @@ The game is built on **Katha Upanishad's chariot metaphor** (Nachiketopakhyana): - 🌀 **Chakravaata (Maya Tufaan)** — Can only be dispelled by Naam-Jaapa or Shankha if Naam-Jaap unavailable - 🎵 **Layered Ambient Audio** — 4 continuous loops (bgMusic, Shathendriya, SushuptiSwaansa, JaagritaSwaansa) with smooth duck/fade - 🔮 **Sci-Fi Yantra Visuals** — CRT scanlines, gold scan-sweep, Yantra polygons, cyberGrid -- 🏆 **Three End States** — Moksha (liberation), Pralaya (dissolution), Punarjanma (rebirth) +- 🔱 **Three End States** — Moksha (liberation), Pralaya (dissolution), Punarjanma (rebirth) - 🎮 **Full Gamepad Support** — Xbox/generic controller with deadzone handling - 📱 **Mobile Touch Controls** — On-screen virtual buttons overlay; multi-touch safe; blocker-stack visibility system - 🔄 **Gyroscope Steering** — Device tilt → chariot steering (gamma axis); iOS 13+ permission dialog; calibration support @@ -81,7 +81,7 @@ The game is built on **Katha Upanishad's chariot metaphor** (Nachiketopakhyana): - ⚖️ **Prarabdha Bhog System** — Endure past karma over time; unit-break explosion; MAX 15 cap; samaya penalty ×1.15; `_praarabdhaSpeedMul` carry-forward across janma - 🧘 **Chetanaa Immunity** — चेतना-जागृति grants karma immunity (गीता 4.37 — ज्ञानाग्निः सर्वकर्माणि भस्मसात्) - 🧩 **ES6 Modular Architecture** — KarmaEngine split into 4 mixins: KarmaMixin, PhysicsMixin, StateMixin + Renderer + Touch + Tutorial -- 🌀 **Bhakti-Marga Spawn Bias** — Naama always spawns inside the tunnel (tunnelProb=1.0); other Maya objects spawn 85% outside and 15% inside — obstacles remain but Naama stays dominant in the path +- 🧘‍♀️ **Bhakti-Marga Spawn Bias** — Naama always spawns inside the tunnel (tunnelProb=1.0); other Maya objects spawn 85% outside and 15% inside — obstacles remain but Naama stays dominant in the path ---