From 9ff775a1f09f78c0822a8eb0b5d376dc77fc8bb7 Mon Sep 17 00:00:00 2001 From: pj90 Date: Sun, 16 Aug 2026 12:38:59 +0530 Subject: [PATCH] docs: fixed icon in readme file. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6a53967..7d6f625 100644 --- a/README.md +++ b/README.md @@ -79,7 +79,7 @@ The game is built on **Katha Upanishad's chariot metaphor** (Nachiketopakhyana): - 📜 **In-Game shaashtra** — Full philosophical treatise accessible via ESC - 🔔 **Canvas Alert Queue** — Contextual slide-in alert cards (top-right), category-colored, auto-dismiss; de-duplicated (no per-second flood) - ⚖️ **Prarabdha Bhog System** — Endure past karma over time; unit-break explosion; MAX 15 cap; samaya penalty ×1.15; `_praarabdhaSpeedMul` carry-forward across janma -- 🧘 **Chetanaa Immunity** — चेतना-जागृति grants karma immunity (गीता 4.37 — ज्ञानाग्निः सर्वकर्माणि भस्मसात्) +- 👁️ **Chetanaa Immunity** — चेतना-जागृति grants karma immunity (गीता 4.37 — ज्ञानाग्निः सर्वकर्माणि भस्मसात्) - 🧩 **ES6 Modular Architecture** — KarmaEngine split into 4 mixins: KarmaMixin, PhysicsMixin, StateMixin + Renderer + Touch + Tutorial - 🧘‍♀️ **Bhakti-Marga Spawn Bias** — Naama always spawns inside the tunnel (tunnelProb=1.0); other Maya objects spawn 85% outside and 15% inside — obstacles remain but Naama stays dominant in the path