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Latest code change causes rounds to not resolve #10

@BigBadBurrow

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@BigBadBurrow

In the latest code commit in env.step() you changed:

    else:
      self._resolve(players)

to this:

    if all([player.playedthisround for player in players]):
      self._resolve(players)

But rounds are getting stuck, constantly asking for the move from the same player. Maybe playedthisround isn't being set somewhere, or is being unset, so it never enters _resolve(). I've reverted to the previous line.

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