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package Lab2;
import Lab3.Walking;
import Player.Enemy;
import Player.Player;
import javafx.animation.AnimationTimer;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.*;
import javafx.stage.Stage;
import view.GameView;
import static java.lang.Math.abs;
public class FirstView {
boolean enemyRight =true;
boolean right2=true;
boolean right3=true;
boolean createSecondView=true;
boolean isWallBroken;
boolean isAllBroken;
boolean isPickLight;
boolean gameOver;
private Scene firstScene;
private Stage gameStage;
private Stage fatherroomStage;
private final Pane root=new Pane();
ImageView imageView = new ImageView(new Image(getClass().getResourceAsStream(("playerImageNew.png"))));
ImageView enemyImageView = new ImageView(new Image(getClass().getResourceAsStream(("enemy.png"))));
ImageView enemy2ImageView = new ImageView(new Image(getClass().getResourceAsStream(("enemy.png"))));
ImageView enemy3ImageView = new ImageView(new Image(getClass().getResourceAsStream(("enemy.png"))));
ImageView wall1 = new ImageView(new Image(getClass().getResourceAsStream(("wall1.png"))));
ImageView wall2 = new ImageView(new Image(getClass().getResourceAsStream(("wall2.png"))));
//ImageView circle = new ImageView(new Image(getClass().getResourceAsStream(("cricle.png"))));
Label label=new Label();
Enemy enemy1=new Enemy(enemyImageView);
Enemy enemy2=new Enemy(enemy2ImageView);
Enemy enemy3=new Enemy(enemy3ImageView);
Player player1=new Player(imageView);
double playerX,playerY;
double enemyX,enemyY;
double enemy2X,enemy2Y;
double enemy3X,enemy3Y;
public FirstView(int x,int y,boolean isPickHammer){
System.out.println("First VIew");
playerX=x;
playerY=y;
player1.setTranslateX(playerX);
player1.setTranslateY(playerY);
wall1.setX(0);
wall1.setY(176);
wall2.setY(176);
firstScene = new Scene(root, 1024, 800);
gameStage = new Stage();
gameStage.setScene(firstScene); //will
firstScene.setOnKeyPressed(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent event) {
if (event.getCode() == KeyCode.UP) {
GameView.direction= GameView.Direction.up;GameView.up=true;
checkEnemy();
}
if (event.getCode() == KeyCode.DOWN) {
GameView.direction= GameView.Direction.down; GameView.down=true;
checkEnemy();
}
if (event.getCode() == KeyCode.RIGHT){
GameView.direction= GameView.Direction.right; GameView.right=true;
checkEnemy();
}
if (event.getCode() == KeyCode.LEFT) { GameView.direction= GameView.Direction.left;
GameView.left=true;
checkEnemy();
}
if (event.getCode() == KeyCode.S){
System.out.println("firstView check");
System.out.println(playerX+", "+playerY);
if(playerX<180&&playerX>100&&playerY<360&&playerY>300&&isPickHammer&&isAllBroken==false){
if(!isWallBroken) {
root.getChildren().add(wall1);
isWallBroken=true;
}
else{
root.getChildren().add(wall2);
isAllBroken=true;
isPickLight=true;
}
}
//checkEnemy();
}
}});
firstScene.setOnKeyReleased(new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent event) {
if (event.getCode() == KeyCode.UP) { GameView.up=false; checkEnemy();}
if (event.getCode() == KeyCode.DOWN) { GameView.down=false;checkEnemy(); }
if (event.getCode() == KeyCode.RIGHT) { GameView.right=false; checkEnemy();}
if (event.getCode() == KeyCode.LEFT) { GameView.left=false; checkEnemy();}
if (event.getCode() == KeyCode.S) { GameView.interAction=false;checkEnemy(); }
}});
root.getChildren().add(enemy1);
root.getChildren().add(enemy2);
//root.getChildren().add(enemy3);
enemy1.setTranslateX(100);
enemy1.setTranslateY(600);
enemy2.setTranslateX(700);
enemy2.setTranslateY(650);
//enemy2.setTranslateX(400);
//enemy3.setTranslateY(300);
AnimationTimer timer=new AnimationTimer() {
@Override
public void handle(long now) {
playerX= player1.getTranslateX();
playerY= player1.getTranslateY();
enemyX=enemy1.getTranslateX();
enemyY=enemy1.getTranslateY();
enemy2X=enemy2.getTranslateX();
enemy2Y=enemy2.getTranslateY();
enemy3X=enemy3.getTranslateX();
enemy3Y=enemy3.getTranslateY();
player1.update(GameView.up,GameView.down,GameView.right, GameView.left);
if(playerX>650&&playerX<800&&playerY>250&&playerY<300&&GameView.up==true&&createSecondView){
SecondView secondView=new SecondView(isPickLight);
secondView.createSecondView(gameStage);
createSecondView=false;
}
if (enemyRight) {
enemy1.update(false, false, true, false,2);
if(enemyX>950) {
enemyRight = false;
//System.out.println("right");
}
}
if (!enemyRight){
enemy1.update(false,false,false,true,2);
if(enemyX<50) {
enemyRight = true;
//System.out.println("=====");
}
}
if (right2) {
enemy2.update(false, false, true, false,2);
if(enemy2X>950) {
right2 = false;
}
}
if (!right2){
enemy2.update(false,false,false,true,2);
if(enemy2X<50) {
right2 = true;
}
}
}
};
timer.start();
createGameBackground();
root.getChildren().add(player1);
}
private void createGameBackground(){
Image backgroundImage= new Image("firstView.jpg",1024,800,false,true);
BackgroundImage background = new BackgroundImage(backgroundImage, BackgroundRepeat.REPEAT,BackgroundRepeat.REPEAT, BackgroundPosition.DEFAULT,null);
root.setBackground(new Background(background));
}
public void createFirstrView(Stage x){
//pane.getChildren().remove(player);
player1.setTranslateX(playerX);
player1.setTranslateY(playerY);
this.fatherroomStage=x;
this.fatherroomStage.hide();
gameStage.show();
}
public void checkEnemy(){
if ((abs(enemyX - playerX) < 70 &&abs(enemyY - playerY) < 50)||(abs(enemy2X - playerX) < 70&& abs(enemy2Y - playerY) < 50)!=gameOver) {
gameOver =true;
FirstView firstView=new FirstView(200,300,false);
firstView.createFirstrView(gameStage);
}
}
}