There are too many bugs to make individual issues for. I often note or fix about a dozen at a time.
- (thirdperson camera breaking weapon effects for yourself) https://github.com/ValveSoftware/halflife/issues/1744
- rocket not reloading bug (https://github.com/ValveSoftware/halflife/issues/3264)
- reload not played when empty gun (Clip + ammo) and picking up ammo
- egon beam not created sometimes. load ph_iv4 with 50 clumsy lag. never works first join. Usually fails on respawn too.
- thirdperson camera locked at max distance and cant zoom in
- egon flare never comes back or smth while attacking
- couldnt fire minigun. Was holding right click either right before or right after picking it up
- trigger_camera messes up name tags
- rpg STILL not following the laser sometimes
- switch from zoomed 357 to sniper. Big crosshair showing. Now inverted and laggy to zoom.
- crosshair stuck on 2nd size after level change before reset
- crosshair had million pixel gap after level change, happened again when another player joined
- delay between sniper scope sprite showing and zoom
- scversion world keyvalue probably affects lots of ents in unknown ways
- bounce spam drop weapon on elevator going down
- env_laser flickering between actual position and 0,0,0 (pointless_b2)
- AllocBlock full after 100 map changes or so (client engine problem)
- gruntwar floating guns when wall broken
- hornet and shock gun can instant reload by dropping
- hwgrunt goes idle after a kill and spinning sound stops?
- agrunt custom model without bees trying to shoot bees and not moving? re_evil_directors_cut
- getting stuck jumping out of water sometimes
- deluge crossbow not precached -marcu, 100hp medkits respawning
- pitdrone and gonome also running into wall forever
- SV_BuildSoundMsg: scientist/scream07.wav not precached (running away)
- bees can glitch through solids sometimes? (sc_frogger_final bees killing turrets in red boxes in homing mode)
- bullsquid tail whip wrong kill icon
- golden 357 not gibbing in sectore_3
- no score for mortar captured.bsp
- shock troopers not retaliating against pit drones (auspices)
- scripted_sentence doesnt work (convert to normal sounds?)
- grunt uses turret 50 feet away (hostage2a)
- monsters can't walk over opened door when opens downward (oberon14)
- clear text menu on server join
- starting server on infested2 causes UserMsg client disconnects, even though entity data is fine (https://github.com/ValveSoftware/halflife/issues/1894)
- custom saw grunt guy still firing in tiny bursts
- friendly alien has human gibs
- barnacle doesn't play death animation sometimes (sc_another)
- npcs talk to themselves (barney tb_mesa3gold, sc_tetris2 medic)
- nm_uspninjas friendly grunts fixated on enemies on the other side of the map? that they never saw?
- Banned for move commands flooding (burst) <-- this is kicking innocent players
- upwards trigger_push weaker than in sven
- SV_BuildSoundMsg: gonome/gonome_step1.wav not precached (0)
- sc_tl_cf_library intro broken (removed from cycle)
- shotgun grunts don't always have the same head? (extension first room from vent)
- can block spawning of non-solid items (mountainpass ammo)
- hwgrunt not using repel animation
- kyper assistant gets blocked by a player and waits like 5s to try following again
- grunts changing skins on death sc_trollworld (weapons group not at expected index)
- old maps used netname for custom names (the_stairs)
- gagged npcs can't use scripted_sentence (ey_compo)
- "FATAL ERROR (shutting down): Cache_Free: not allocated" after about 260 map changes, called by Mod_LoadStudioModel_internal
- people also saying all monsters are frozen or something 10 maps before the crash, on etc2_1
- corrupted options in alamo model event 4 (models/ne/superzombie.mdl) caused model ptr corruption?
- killing a train/elevator doesn't stop its sounds
- babygrunt staring, possibly stunlocked
- Can't apply gunshot decal for edict 2326 'func_clip' (sc_defmapN_v3)
- first person spectate doesnt show beams for shockroach/displacer
- cameras dont work with spectate
- voltigore not responding to damage from behind
- glock ammo not precached sc_spaceviking1
- grunts not responding to damage sc_spaceviking1 bathroom
- gonome and proly all monsters eating corpse million miles away
- garg stomp attack shouldnt be interruptable (babygarg)
- last 1-2 corpses shouldnt fade out on monstermaker
- flashlight glow not always working, depending on where u are on the map (ghost_buster)
- increase abs box for uposiede down monsters (werongworld)
- pizza guy teleported then barnacle tongue attached to a player and was dragging the player around
- sc_dead_zones assassins at end dont respond to sound or damage
- male assassins still deaf (the_prison_v2 end)
- weaponbox does not respawn (svencoop2)
- friendly fire avoidance not working nm_uspninjas
- barney dropping 357?
- turrets pushed down a bit? war.bsp
- op_blackmesa9 shotgun model for friendly grunt showing as rpg
- grunt caught by barnacle floated down with caught anim between.bsp
- zombie barney head hitbox not working defmap
- sentry kicked away by garg or tor beamed away
- alien controllers sometimes have stuttering movement
- mp3 looping 3+ times causes it to be unstoppable?
- ammo ents not floating (combined)
- tor running into wall forever (con3hl_6)
- barney/otis turning their head to talk while shooting?
- sc_another worldspawn textures scolling but shouldnt (force rendercolor value?)
- deactivated turrets shw as neutral in kill feed
- someone switched to spectator mode but it didnt show in scoreboard the entire time
- still getting blue flicker shooting npcs
- not all heals should be capped to max health (crushing healer thing that gives you 999999 hp from fun maps) (hlywood)
- voltigore not using range attack when unable to reach (noob_og)
- don't precache model event sounds, the mod does this automatically now (voltigore and some others?)
- aerodock1 SV_BuildSoundMsg: player/pl_tile3.wav
- Sc_alley friendly garg double killfeed message
- tram got stuck on rotating thing. I think because someone was wedged in the platform so it wouldnt move when lever was pulled (etc2_7)
- can't get down vent. trigger_push is solid for some players. even jumping on it cant get them past it (tower2)
- no free edicts after 35 minutes creating spark_shower (sc_spaceviking2, also sc_catalyst)
- gonomes dont attack sometimes. ai bugged? (septic_morass_demo)
- sprites aren't rendering correctly (out of sync with actual frame, color wrong depending on where you stand, etc.)
https://github.com/ValveSoftware/halflife/issues/1903
- cr_wayne_hl crash at garage tp
- scientist and medic heal without continuous use
- uprising client overflowed at turrets with all the bullets, he was right next to them, i also got it once
- crash: Entity pev not linked to edict 781 pev (weaponbox) breakdown_heist_hl
- ai has trouble following up slopes/stairs even if theres a node path
- sc_robination corpses not fading
- still seeing crosshair after joining blackfacility2
- ammo depleted should play on last shot, not holster, in case it's your last weapon
- grunts running up sandbags but can't (tox_surface4)
- de-duplicate health warnings too
- minigun spin sound still playing killed outside of pvs
- rpg laser broken in water tunnel.bsp
- 50% trigger not happening for instakill with gauss? (sc_tetris6 boss)
- cd audio still going on new series (hl_u12_a3 -> anything else)
- contra beta no kill icon
- svencontra2 bullet spam lag, can be improved without parametric vars?
- func_tankcontra kill feed
- trigger on spawn not working with triggeR_respawn
- now other cameras are slowly turning when they should be static. It depends on scversion key i bet. (sc_tombofdeath_v12-6)
- operationalpha grunt running forever into guy scripted sequence
- unstuck pushables too? bm_nightmare_final_d often gets one box stuck when all 4 are on with a player
- got packet overflow freeze on op_blackmesa9 headcrab battle
- websocket map stats not given for first player joined after server empties
- tentacle blocks bees due to big bbox?
- can get pushable stuck inside opening turret softlock
- switching from shockroach to shotgun shows reload animation for 1 frame every time. uncommonly gets stuck on the reload anim.
- weapon_inventory carried over map change but empty? dbm_8
- gash level change to militarystrike_beta2 getting music on loop forever
- breakout_extended, high_rise_final1, sectore_3 footsteps are hornets, after change from aiglass_planet1, only for one player
- population sitting on pushable feels awful
- breakables directional even if triggered and not attacked
- high cpu usage phys noclip sc_robination
- zm_cso_host causes crashes (blacklist with plugin)
- maps that use sound/sentences.txt have sound overflows (detect duplicates?)
- hear player trigger not working ragemap3_2_beta
- can't ride pushables juraqssic pt4
- a dot in name of model breaks the model (auto-ripent logic update)
- longjump not included with keep_inventory
- report cooldown not working (mayube due map chang
- killtargetting garg does not remove flames
- client crash on changelevel from sc_buro_prologue_demo to map bunker
- filenames different for hl/sven hl music (etf?, instinct_8)
- no swapping with monster_sitting_scientist and monster_generic and furniture
- pitdrones didnt disappear con3hl_16 kinda like robogrunts
- con3hl_17 voltigores targetted someone/something other side of train and refused to turn around while i crowbared them to death
- robogrunt became invincible after killing while doing its sequence. dead flag no, health < 0. took no damage after that.
- no explosion for mininuke in kyper_kuutio_3
- trigger_respawn not giving full hp. Does sven also need "respawn dead players"?
- goomba stomp doesnt always work
- pit drone spikes slid off body did not count as hit
- possible crash killtargetting a xen_tree, then hornet touches the xen_ttrigger
- pushables can clip into elevators and get stuck
- software mode crashes con3_hla_13
- env_snow start off flag is inverted
- scientist scared of headcrab that attacked him but i lured him away from. Later just stopped moving too scared or smth.
- scientist wont follow if enemy nearby but also wont appear scared. Just idle.
- casarosada_r_old pitdrone gets stuck trying to melee (custom model)
- nvgs not working for spectators
- spectators are solid on infiniter_8 and caget
- displacer shouldnt instakill 4k hp enemy
- "if u spectate and reach a monster with "see player <any> (not combat, unconditional, mad)", it may trigger it"
- htc3 nightvision not in cutscene + messages faded out too quick(?)
- barney gun sounds cant be replaced(?)
- client crash if plugin plays sound on your mic and then you "retry"
- can move with 800+ ping in vanilla hl server but not custom maps?
- friendly fire still enabled on satchels? and no credit for grenade kill 5am.bsp
- got rainbow textures in bw after playing mogul_hl
- track_train activatres wehn trying to swap
- 2nd teleport in road_to_shinnen reliable voice breakage
- force spawning breaks road_to_shinnen kites
- web chats not working sometimes
- holoshit model still has broken anims when dead and model muted
- player model replacement in map breaks custom anims
- players joining and changing consistency list break other players who got a different list
- swim sounds not precached projectg4
- MUTE IS BROKEN BECAUSE OF CDKEY OMG!!! (https://github.com/ValveSoftware/halflife/issues/557)
- double firing bug (I haven't noticed it yet) https://github.com/ValveSoftware/halflife/issues/1621
- multisource bug (not yet seen) https://github.com/ValveSoftware/halflife/issues/1737
- server crash/freeze exploits:
https://github.com/ValveSoftware/halflife/issues/2139
https://github.com/ValveSoftware/halflife/issues/2136
https://github.com/ValveSoftware/halflife/issues/2135
- FATAL ERROR (shutting down): Host_Error: SetMinMaxSize: backwards mins/maxs (de_snowfacility)
- dark crashes on lostmaze_hl every time
- crash loading fallback_fire_2
- wrench charge attack third person anim didnt play twice, attacking zombie
- wrench charge stuck after switching weapon
- uzi use one bullet of each, then spam reload (reloads with 3 hands)
- uzi idle too soon after deploy
- "bb_rock_shelter_hl_2 Crash To Desktop by climbing down sloped ladders into the rocks under their texture"
- sc_anotherv2_beta deagle not precached still from otis (op4 hands)
- sniper not playing reload anim when zoombed in (sc_tropical1_final)
- hard to pickup minigun when surrounded by entities, even unuseable ones
- nametag hp doesnt match hud hp
- picking up knife deselects minigun
- 556 ammo given on map that usually has m16
- "Too many overlapping hurt triggers for player" on coldburn
- ammo not updating when firing, only when switching weapons (deluge_beta_v3), also health not updating (weapon dropping didnt help) (got a lag spike and then it was fixed). Could sort of repro with 150 lag and 40% loss, but it was just slow.
- was unable to select grapple after using it a bit in cr_wayne_v2. Tried dropping other weapons, then got stuck on invisible grapple and couldn't deploy anything else
- flash of not precached model switching to uzi from pistol (bh1_l2)
- invisibility not working in deluge_v3?
- "still no weapon hud" on city_invasion, "feels like hud stuff has massive delay" on extraction_hla_a2
- "now theres the issue where player models appear corrupted and client.dll crashes" software openag client commap4.bsp
- holo_korone_lp_v2sc teleports when crawling (forward movement in the animation. sven ignores it, not hl.)
- repelling grunts have auto shottys/snipers
- minigun picked up without use key after death or as a normal spawn in some maps
- cant drop empty weapon even after dropping all other weapons, cant select
- add a message saying "not signed in" below the input field while sign in is in progress (the chat box) otherwise it just eats th messages
- ar grenade explosions seem smaller despite 100 damage skill
- "only first 2 bullets predicted correctly"
There are too many bugs to make individual issues for. I often note or fix about a dozen at a time.
Client bugs:
Server bugs:
Last updated: 2025/9/19