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CMakeLists.txt
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335 lines (282 loc) · 11.3 KB
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cmake_minimum_required(VERSION 3.6)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(USE_MSVC_RUNTIME_LIBRARY_DLL OFF CACHE BOOL "" FORCE)
project(bspguy)
if (MSVC)
# static runtime for all projects
add_compile_options(/MT)
add_definitions(-UHAVE___BUILTIN_ASSUME_ALIGNED) # probably only needed for v141_xp
endif()
set(BUILD_TESTING OFF)
set(XZ_TOOL_XZ OFF)
set(XZ_TOOL_XZDEC OFF)
set(XZ_TOOL_LZMADEC OFF)
set(XZ_TOOL_LZMAINFO OFF)
if (UNIX)
set(XZ_SMALL ON) # fixes build error for 32bit
endif()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/xz)
if (UNIX)
#set_target_properties(liblzma PROPERTIES COMPILE_OPTIONS "-m32" LINK_FLAGS "-m32")
endif()
include_directories(${CMAKE_CURRENT_LIST_DIR}/xz/src/liblzma/api)
set(SOURCE_FILES
src/main.cpp
src/types.h
# command line
src/cli/CommandLine.h src/cli/CommandLine.cpp
src/cli/ProgressMeter.h src/cli/ProgressMeter.cpp
# BSP and related structures
src/bsp/BspMerger.h src/bsp/BspMerger.cpp
src/bsp/Bsp.h src/bsp/Bsp.cpp
src/bsp/bsplimits.h
src/bsp/bsptypes.h src/bsp/bsptypes.cpp
src/bsp/Entity.h src/bsp/Entity.cpp
src/bsp/Keyvalue.h src/bsp/Keyvalue.cpp
src/bsp/Wad.h src/bsp/Wad.cpp
src/bsp/remap.h src/bsp/remap.cpp
src/bsp/colors.h src/bsp/colors.cpp
# Math and stuff
src/util/util.h src/util/util.cpp
src/util/vectors.h src/util/vectors.cpp
src/util/mat4x4.h src/util/mat4x4.cpp
src/util/Polygon3D.h src/util/Polygon3D.cpp
src/util/Line2D.h src/util/Line2D.cpp
src/util/mstream.h src/util/mstream.cpp
src/util/ThreadSafeInt.h src/util/ThreadSafeInt.cpp
src/util/bmp.h src/util/bmp.cpp
src/globals.h src/globals.cpp
# Navigation meshes
src/nav/NavMesh.h src/nav/NavMesh.cpp
src/nav/NavMeshGenerator.h src/nav/NavMeshGenerator.cpp
src/nav/LeafNavMeshGenerator.h src/nav/LeafNavMeshGenerator.cpp
src/nav/LeafNavMesh.h src/nav/LeafNavMesh.cpp
src/nav/PolyOctree.h src/nav/PolyOctree.cpp
src/nav/LeafOctree.h src/nav/LeafOctree.cpp
# OpenGL rendering
src/gl/primitives.h src/gl/primitives.cpp
src/gl/Shader.h src/gl/Shader.cpp
src/gl/ShaderProgram.h src/gl/ShaderProgram.cpp
src/gl/VertexBuffer.h src/gl/VertexBuffer.cpp
src/gl/Texture.h src/gl/Texture.cpp
src/gl/TextureArray.h src/gl/TextureArray.cpp
# 3D editor
src/editor/Renderer.h src/editor/Renderer.cpp
src/editor/Gui.h src/editor/Gui.cpp
src/editor/BspRenderer.h src/editor/BspRenderer.cpp
src/editor/PointEntRenderer.h src/editor/PointEntRenderer.cpp
src/editor/Fgd.h src/editor/Fgd.cpp
src/editor/Clipper.h src/editor/Clipper.cpp
src/editor/Command.h src/editor/Command.cpp
src/editor/AppSettings.h src/editor/AppSettings.cpp
src/editor/MdlRenderer.h src/editor/MdlRenderer.cpp
src/editor/SprRenderer.h src/editor/SprRenderer.cpp
src/editor/BaseRenderer.h src/editor/BaseRenderer.cpp
src/editor/TextureAtlas.h src/editor/TextureAtlas.cpp
src/editor/studio.h
# map compiler code
src/qtools/rad.h src/qtools/rad.cpp
src/qtools/vis.h src/qtools/vis.cpp
src/qtools/winding.h src/qtools/winding.cpp
# library files
imgui/imgui.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/backends/imgui_impl_glfw.cpp
imgui/backends/imgui_impl_opengl2.cpp
src/util/lodepng.h
src/util/lodepng.cpp
src/util/tinyfiledialogs.c
src/util/tinyfiledialogs.h
src/util/lzma_util.h src/util/lzma_util.cpp
src/util/quant.h src/util/quant.cpp
)
set(SHADER_FILES
src/shaders/vec3_vert.glsl
src/shaders/vec3_frag.glsl
src/shaders/vec3_depth_frag.glsl
src/shaders/cvert_vert.glsl
src/shaders/cvert_frag.glsl
src/shaders/bsp_vert.glsl
src/shaders/bsp_legacy_frag.glsl
src/shaders/bsp_3dtex_frag.glsl
src/shaders/bsp_arraytex_frag.glsl
src/shaders/spr_vert.glsl
src/shaders/spr_frag.glsl
src/shaders/mdl_vert.glsl
src/shaders/mdl_frag.glsl
src/shaders/mdl_legacy_vert.glsl
)
# Custom command that always runs because cmake doesn't care if .glsl contents change.
# The command will check if the generated file needs updating or not
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/__dummy_file.h # fake file that never exists, causing this step to run every build
${CMAKE_BINARY_DIR}/embedded_shaders.cpp
COMMAND ${CMAKE_COMMAND} -P "${CMAKE_SOURCE_DIR}/embed_shaders.cmake" "embedded_shaders.h" "embedded_shaders.cpp" ${SHADER_FILES}
)
add_custom_target(
my_custom_target_that_always_runs ALL
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/__dummy_file.h
)
set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_BINARY_DIR}/embedded_shaders.cpp")
include_directories(src)
include_directories(src/bsp)
include_directories(src/cli)
include_directories(src/data)
include_directories(src/editor)
include_directories(src/gl)
include_directories(src/qtools)
include_directories(src/util)
include_directories(src/nav)
include_directories(src/lib)
include_directories(imgui)
include_directories(imgui/examples)
include_directories(imgui/backends)
include_directories(glew/include)
include_directories(${CMAKE_BINARY_DIR})
add_definitions(-DGLEW_STATIC)
if(MSVC)
add_executable(${PROJECT_NAME} ${SOURCE_FILES} src/data/icons/app_icon.rc)
target_link_libraries(${PROJECT_NAME} glfw liblzma)
add_custom_command(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -P "${CMAKE_SOURCE_DIR}/embed_shaders.cmake" "embedded_shaders.h" "embedded_shaders.cpp" "${SHADER_FILES}"
${CMAKE_CURRENT_BINARY_DIR}/__dummy_file.h
)
add_dependencies(${PROJECT_NAME} my_custom_target_that_always_runs)
# no warnings for release builds
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /W0")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /W1")
# parallel compile,
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /we4715")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} /MP /we4715")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG_MODE")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SUBSYSTEM:WINDOWS")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SUBSYSTEM:CONSOLE")
add_subdirectory(glfw)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT bspguy)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(GLEW_PATH ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/Win32/glew32s.lib)
else()
set(GLEW_PATH ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/x64/glew32s.lib)
endif()
target_link_libraries(${PROJECT_NAME} opengl32 ${GLEW_PATH})
source_group("Header Files\\bsp" FILES src/bsp/BspMerger.h
src/bsp/Bsp.h
src/bsp/bsplimits.h
src/bsp/bsptypes.h
src/bsp/Entity.h
src/bsp/Keyvalue.h
src/bsp/Wad.h
src/bsp/colors.h
src/bsp/remap.h)
source_group("Source Files\\bsp" FILES src/bsp/BspMerger.cpp
src/bsp/Bsp.cpp
src/bsp/bsptypes.cpp
src/bsp/Entity.cpp
src/bsp/Keyvalue.cpp
src/bsp/Wad.cpp
src/bsp/colors.cpp
src/bsp/remap.cpp)
source_group("Header Files\\cli" FILES src/cli/CommandLine.h
src/cli/ProgressMeter.h)
source_group("Source Files\\cli" FILES src/cli/CommandLine.cpp
src/cli/ProgressMeter.cpp)
source_group("Header Files\\gl" FILES src/gl/Shader.h
src/gl/ShaderProgram.h
src/gl/VertexBuffer.h
src/gl/Texture.h
src/gl/TextureArray.h
src/gl/primitives.h
${CMAKE_BINARY_DIR}/embedded_shaders.h
src/gl/shaders.h)
source_group("Source Files\\gl" FILES src/gl/Shader.cpp
src/gl/ShaderProgram.cpp
src/gl/VertexBuffer.cpp
src/gl/Texture.cpp
src/gl/TextureArray.cpp
src/gl/primitives.cpp
${CMAKE_BINARY_DIR}/embedded_shaders.cpp
src/gl/shaders.cpp)
source_group("Source Files\\gl\\shaders" FILES ${SHADER_FILES})
source_group("Header Files\\editor" FILES src/editor/BspRenderer.h
src/editor/TextureAtlas.h
src/editor/Renderer.h
src/editor/Fgd.h
src/editor/Gui.h
src/editor/PointEntRenderer.h
src/editor/Command.h
src/editor/AppSettings.h
src/editor/MdlRenderer.h
src/editor/SprRenderer.h
src/editor/BaseRenderer.h
src/editor/Clipper.h)
source_group("Source Files\\editor" FILES src/editor/BspRenderer.cpp
src/editor/TextureAtlas.cpp
src/editor/Renderer.cpp
src/editor/Fgd.cpp
src/editor/Gui.cpp
src/editor/PointEntRenderer.cpp
src/editor/Command.cpp
src/editor/AppSettings.cpp
src/editor/MdlRenderer.cpp
src/editor/SprRenderer.cpp
src/editor/BaseRenderer.cpp
src/editor/Clipper.cpp)
source_group("Header Files\\qtools" FILES src/qtools/rad.h
src/qtools/vis.h
src/qtools/winding.h)
source_group("Source Files\\qtools" FILES src/qtools/rad.cpp
src/qtools/vis.cpp
src/qtools/winding.cpp)
source_group("Header Files\\util" FILES src/util/util.h
src/util/vectors.h
src/util/Polygon3D.h
src/util/Line2D.h
src/util/mstream.h
src/util/lzma_util.h
src/util/ThreadSafeInt.h
src/util/mat4x4.h
src/util/bmp.h)
source_group("Source Files\\util" FILES src/util/util.cpp
src/util/vectors.cpp
src/util/Polygon3D.cpp
src/util/Line2D.cpp
src/util/mstream.cpp
src/util/lzma_util.cpp
src/util/ThreadSafeInt.cpp
src/util/mat4x4.cpp
src/util/bmp.cpp)
source_group("Header Files\\nav" FILES src/nav/NavMesh.h
src/nav/NavMeshGenerator.h
src/nav/LeafNavMeshGenerator.h
src/nav/LeafNavMesh.h
src/nav/PolyOctree.h
src/nav/LeafOctree.h)
source_group("Source Files\\nav" FILES src/nav/NavMesh.cpp
src/nav/NavMeshGenerator.cpp
src/nav/LeafNavMeshGenerator.cpp
src/nav/LeafNavMesh.cpp
src/nav/PolyOctree.cpp
src/nav/LeafOctree.cpp)
source_group("Header Files\\util\\lib" FILES src/util/lodepng.h)
source_group("Source Files\\util\\lib" FILES imgui/imgui.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/backends/imgui_impl_glfw.cpp
imgui/backends/imgui_impl_opengl2.cpp
src/util/lodepng.cpp)
else()
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
target_link_libraries(${PROJECT_NAME} glfw liblzma GL GLU X11 Xxf86vm Xrandr pthread Xi GLEW stdc++fs ${CMAKE_DL_LIBS})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=return-type -fno-omit-frame-pointer -std=c++11")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG_MODE -g -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2")
endif()