In addition to the objects, the background/environment has important properties. These include the characteristics of the edges (if any), and the background.
We can start with just a default mode, although ideally this should be player-editable.
- None (objects disappear)
- Bounce/reflect (equal force to incoming [default]; above or below incoming force)
- Wraparound (objects go from one edge to opposite location)
- Default (now solid green)
- Player selectable (solid colors, preselected images, custom [player's] images, algorithmically generate [auto; player controlled parameters; interacting with objects]
In addition to the objects, the background/environment has important properties. These include the characteristics of the edges (if any), and the background.
We can start with just a default mode, although ideally this should be player-editable.