time (inclusive).
- /// The time within the animation. Most timelines find the key before and the key after this time so they can interpolate between the keys.
- /// If any events are fired, they are added to this list. Can be null to ignore firing events or if the timeline does not fire events. May be null.
- /// alpha 0 applies the current or setup pose value (depending on pose parameter). 1 applies the timeline
- /// value. Between 0 and 1 applies a value between the current or setup pose and the timeline value. By adjusting
- /// alpha over time, an animation can be mixed in or out. alpha can also be useful to
- /// apply animations on top of each other (layered).
- /// Controls how mixing is applied when alpha is than 1.
- /// Indicates whether the timeline is mixing in or out. Used by timelines which perform instant transitions such as DrawOrderTimeline and AttachmentTimeline.
- void Apply (Skeleton skeleton, float lastTime, float time, ExposedListalpha is mixing out over time toward 0 (the setup or current pose) or mixing in toward 1 (the timeline's pose).delay less than or equal to 0, note the - /// See Point Attachments in the Spine User Guide. - ///