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I built this project to understand event-driven architecture in practice, not just from blog posts. I wanted to see jobs move through a system, fail, retry, and recover in a way I could watch in real time.
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The result is a small event-driven job engine written in Go. This post explains how it works in simple terms so that even an entry-level CS student can follow along.
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The result is a small event-driven job engine written in Go. The rest of this post walks through how it works in plain language.
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