Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added Assets/RobotoMono-VariableFont_wght.ttf
Binary file not shown.
Binary file added Assets/Roboto_Mono.zip
Binary file not shown.
16 changes: 10 additions & 6 deletions package-lock.json

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

31 changes: 28 additions & 3 deletions src/App.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -3,15 +3,19 @@ import { GameContext } from "./context.js"
import { Map } from "./Map.jsx"
import names from "./names.json"
import ConfettiExplosion from "react-confetti-explosion"
import ModeSelector from "./components/ModeSelector.jsx"

const MAX_COUNTRIES = 197
const TIME = 15 * 60

var mode = 0 // let 0 be easy mode and 1 be hard mode

export const App = () => {
const [completedCountries, setCompletedCountries] = useState([])
const [countdown, setCountdown] = useState(TIME)
const [started, setStarted] = useState(false)
const [ended, setEnded] = useState(false)
const [mode, setMode] = useState("Normal") // useSate for the mode
useEffect(() => {
if (started && !ended) {
const interval = setInterval(() => {
Expand All @@ -27,21 +31,42 @@ export const App = () => {
}
}, [started, ended])

const toggleMode = () => {
if (mode == "Easy") {
setMode("Normal")
}
if (mode == "Normal") {
setMode("Easy")
}else{setMode("Normal")}
console.log(mode)
}

const onInput = e => {
const value = e.target.value.toLowerCase().trim()
const code = names[value]
if (code && !completedCountries.includes(code)) {
setCompletedCountries([...completedCountries, code])
e.target.value = ""
if (completedCountries.length + 1 >= MAX_COUNTRIES) setEnded(true)
} else if (mode == "Easy") {
var enteredValue = e.target.value
for (const [key, value] of Object.entries(names)) {
if (enteredValue == value) {
setCompletedCountries([...completedCountries, value])
e.target.value = ""
if (completedCountries.length + 1 >= MAX_COUNTRIES) setEnded(true)
}

}

}
if (!started) setStarted(true)
}

return (
<GameContext.Provider value={{ completedCountries }}>
<div className="max-w-7xl mx-auto text-4xl px-8">
<div className="flex flex-grow justify-between mt-12 mb-4">
<ModeSelector toggleMode = {toggleMode} mode={mode}/>
<div className="flex flex-grow justify-between mt-12 mb-4">
<p className="w-48 text-neutral-400">{formatTime(countdown)}</p>

{!ended ? (
Expand All @@ -64,7 +89,7 @@ export const App = () => {
<div className="flex justify-center absolute bottom-4 w-full">
<a href="https://discord.gg/acvYQnGvKQ" className="bg-neutral-700 rounded-full text-neutral-400 text-sm py-1 px-4">Join the Discord community</a>
</div>
</GameContext.Provider>
</GameContext.Provider >
)
}

Expand Down
11 changes: 11 additions & 0 deletions src/components/ModeSelector.jsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
import React from 'react'

function modeSelector(props) {
return (
<div>
<button onClick={props.toggleMode} className= {"mode-button button-mode-"+props.mode}>{props.mode}</button>
</div>
)
}

export default modeSelector
29 changes: 28 additions & 1 deletion src/index.css
Original file line number Diff line number Diff line change
@@ -1,3 +1,30 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@tailwind utilities;

@font-face {
font-family: Robot-font;
src: url(../Assets/RobotoMono-VariableFont_wght.ttf);
}

.mode-button{
position: relative;
width: 10%;
height: 2%;
top: 10px;
font-family: Robot-font;
padding: 5px;
font-size: x-large;
border-radius: 20px;
color: white;
font-weight: 900;
transition: 500ms linear;
}

.button-mode-Easy{
background-color: rgb(0, 255, 0);
}

.button-mode-Normal{
background-color: #fbbf24;
}