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Hi,
I'm looking at RadialSprite:
https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java
And I wonder if using libGDX builtin triangulation would help simplify the code:
https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html
If those two are unrelated and I completely missed the mark, I apologize.
Thanks.
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