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114 lines (112 loc) · 3.84 KB
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Copy pathexample_input.xml
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114 lines (112 loc) · 3.84 KB
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<SimpleAnnoFeedbackEncoding>
<GUIDNames>
<Item>
<GUID>1000135</GUID>
<Name>GUID_Cow</Name>
</Item>
</GUIDNames>
<DummyGroups>
<DummyGroup>
<Name>cow_walking</Name>
<Dummy>
<Name>cow_walking_1</Name>
<Position>
<x>-0.744948</x>
<y>0.788913</y>
<z>0.738752</z>
</Position>
<Orientation>
<w>0.704123</w>
<x>0.064886</x>
<y>0.064886</y>
<z>0.704123</z>
</Orientation>
<Extents>
<x>0.400000</x>
<y>0.400000</y>
<z>0.400000</z>
</Extents>
<RotationY>-0.160669</RotationY>
<HeightAdaptationMode>1</HeightAdaptationMode>
</Dummy>
<Dummy>
<Name>cow_walking_2</Name>
<Position>
<x>1.744948</x>
<y>2.788913</y>
<z>3.738752</z>
</Position>
<Orientation>
<w>1.000000</w>
<x>0.000000</x>
<y>0.000000</y>
<z>0.000000</z>
</Orientation>
<Extents>
<x>1.400000</x>
<y>1.400000</y>
<z>1.400000</z>
</Extents>
<RotationY>-0.160669</RotationY>
<HeightAdaptationMode>1</HeightAdaptationMode>
</Dummy>
</DummyGroup>
</DummyGroups>
<FeedbackConfigs>
<FeedbackConfig>
<Description>a cow walks around and does stuff</Description>
<GUIDVariationList>
<GUID>GUID_Cow</GUID>
</GUIDVariationList>
<IgnoreRootObjectXZRotation>1</IgnoreRootObjectXZRotation>
<IsAlwaysVisibleActor>0</IsAlwaysVisibleActor>
<ApplyScaleToMovementSpeed>1</ApplyScaleToMovementSpeed>
<ActorCount>1</ActorCount>
<MaxActorCount>2</MaxActorCount>
<CreateChance>100</CreateChance>
<BoneLink>NoLink</BoneLink>
<RenderFlags>0</RenderFlags>
<MultiplyActorByDummyCount />
<IgnoreForceActorVariation>0</IgnoreForceActorVariation>
<IgnoreDistanceScale>0</IgnoreDistanceScale>
<Scale>
<m_MinScaleFactor>1.000000</m_MinScaleFactor>
<m_MaxScaleFactor>1.000000</m_MaxScaleFactor>
</Scale>
<DefaultStateDummy>cow_walking_1</DefaultStateDummy>
<SequenceElements>
<IdleAnimation>
<m_IdleSequenceID>idle01</m_IdleSequenceID>
<MinPlayCount>1</MinPlayCount>
<MaxPlayCount>3</MaxPlayCount>
</IdleAnimation>
<TimedIdleAnimation>
<m_IdleSequenceID>idle01</m_IdleSequenceID>
<MinPlayTime>1000</MinPlayTime>
<MaxPlayTime>3000</MaxPlayTime>
</TimedIdleAnimation>
<Walk>
<WalkSequence>walk01</WalkSequence>
<TargetDummy>cow_walking_2</TargetDummy>
<SpeedFactorF>1.000000</SpeedFactorF>
</Walk>
<TimedIdleAnimation>
<m_IdleSequenceID>idle01</m_IdleSequenceID>
<MinPlayTime>3000</MinPlayTime>
<MaxPlayTime>5000</MaxPlayTime>
</TimedIdleAnimation>
<Walk>
<WalkSequence>walk01</WalkSequence>
<TargetDummy>cow_walking_1</TargetDummy>
<SpeedFactorF>0.000000</SpeedFactorF>
</Walk>
<IdleAnimation>
<Description>do something else</Description>
<m_IdleSequenceID>idle01</m_IdleSequenceID>
<MinPlayCount>2</MinPlayCount>
<MaxPlayCount>4</MaxPlayCount>
</IdleAnimation>
</SequenceElements>
</FeedbackConfig>
</FeedbackConfigs>
</SimpleAnnoFeedbackEncoding>