-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAddAntennaAction.cpp
More file actions
71 lines (56 loc) · 1.89 KB
/
Copy pathAddAntennaAction.cpp
File metadata and controls
71 lines (56 loc) · 1.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
#include "AddAntennaAction.h"
AddAntennaAction::AddAntennaAction(ApplicationManager* pApp) : Action(pApp)
{
}
void AddAntennaAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the Antenna position parameter
pOut->PrintMessage("New Antenna: Click on its Cell ...");
antennaPosition = pIn->GetCellClicked();
// Make the needed validations on the read parameters
while (!antennaPosition.IsValidCell())
{
pGrid->PrintErrorMessage("Error: Invalid Cell! Click to continue ...");
pOut->PrintMessage("New Antenna: Click on its Cell ...");
antennaPosition = pIn->GetCellClicked();
}
// Clear messages
pOut->ClearStatusBar();
}
void AddAntennaAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
if (AddAntennaAction::isAntennaAdded)
{
pGrid->PrintErrorMessage("Error: You can't add more than one antenna ! Click to continue ...");
return;
}
// Create an Antenna object with the parameters read from the user
Antenna* pAntenna = new Antenna(antennaPosition);
bool added = pGrid->AddObjectToCell(pAntenna);
// if the GameObject cannot be added
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
}
else
{
AddAntennaAction::isAntennaAdded = true;
}
}
void AddAntennaAction::resetisantenna()
{
AddAntennaAction::isAntennaAdded = false;
}
AddAntennaAction::~AddAntennaAction()
{
}
bool AddAntennaAction::isAntennaAdded = false; // A static boolean indicating whether the antenna is added or not