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Copy pathCellPosition.cpp
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171 lines (138 loc) · 3.19 KB
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#include "CellPosition.h"
#include "UI_Info.h"
CellPosition::CellPosition()
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
}
CellPosition::CellPosition(int v, int h)
{
// (-1) indicating an invalid cell (uninitialized by the user)
vCell = -1;
hCell = -1;
SetVCell(v);
SetHCell(h);
}
CellPosition::CellPosition(int cellNum)
{
(*this) = GetCellPositionFromNum(cellNum); // the function call with build a cell position (vCell and hCell)
// from the passed (cellNum)
// (*this) = ... --> this will copy the returned (vCell and hCell)
// to the data members (vCell and hCell)
}
int CellPosition::getHCell() const { return hCell; }
int CellPosition::getVCell() const { return vCell; }
bool CellPosition::SetVCell(int v)
{
if (v >= 0 && v <= 4)
{
vCell = v;
return true;
}
else
return false;
return false; // this line sould be changed with your implementation
}
bool CellPosition::SetHCell(int h)
{
if (h >= 0 && h <= 10)
{
hCell = h;
return true;
}
else
return false;
}
int CellPosition::VCell() const
{
return vCell;
}
int CellPosition::HCell() const
{
return hCell;
}
bool CellPosition::IsValidCell() const
{
///TODO: Implement this function as described in the .h file
if (VCell() >= 0 && VCell() <= 4)
{
if (HCell() >= 0 && HCell() <= 10)
{
return true;
}
}
else
return false;
}
int CellPosition::GetCellNum() const
{
return GetCellNumFromPosition(*this); // (*this) is the calling object of GetCellNum
// which means the object of the current data members (vCell and hCell)
}
int CellPosition::GetCellNumFromPosition(const CellPosition & cellPosition)
{
// Note:
// this is a static function (do NOT need a calling object so CANNOT use the data members of the calling object, vCell&hCell)
// just define an integer that represents cell number and calculate it using the passed cellPosition then return it
///TODO: Implement this function as described in the .h file
int cellno = 45 - (cellPosition.VCell() * 11) + cellPosition.HCell();
return cellno;
}
CellPosition CellPosition::GetCellPositionFromNum(int cellNum)
{
int x = cellNum / 11;
int y = (cellNum * 10 / 11) - (10 * (x));
CellPosition position;
if (!(cellNum % 11))
{
x = 5 - x;
y = 10;
position.SetHCell(y);
position.SetVCell(x);
return position;
}
else {
position.SetHCell(y);
position.SetVCell(4 - x);
return position;
}
}
void CellPosition::AddCellNum(int addedNum, Direction direction)
{
int cellNo = GetCellNum();
if (cellNo == -1)
{
return;
}
if (direction == UP)
{
cellNo += (addedNum * 11);
}
else if (direction == DOWN)
{
cellNo -= (addedNum * 11);
}
else if (direction == RIGHT)
{
cellNo += addedNum;
}
else if (direction == LEFT)
{
cellNo -= addedNum;
}
if (cellNo >= 1 && cellNo <= 55) {
// check the "*this again"// "for Eyad"
*this = GetCellPositionFromNum(cellNo);
//
}
}
bool CellPosition::IsValidGameObjectCell() const
{
if (!IsValidCell())
return false;
int cellNum = GetCellNum();
if (cellNum == 1 || cellNum == NumVerticalCells * NumHorizontalCells) //law awel aw a5er cell
return false;
return true;
}