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Copy pathFlag.cpp
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52 lines (39 loc) · 1.25 KB
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#include "Flag.h"
Flag::Flag(const CellPosition & flagposition) : GameObject(flagposition)
{
}
void Flag::Draw(Output* pOut) const
{
pOut->DrawFlag(position);
}
void Flag::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) to implement this function ==
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// 1- Print a message "You have reached a flag. Click to continue ..." and wait mouse click
pOut->PrintMessage("You have reached a flag. Click to continue ...");
pIn->GetCellClicked();
// 2- Apply the flag's effect by ending the game
// Review the "pGrid" functions and decide which function can be used for that
pGrid->SetEndGame(true);
pOut->PrintMessage("Congratulations! You have reached the flag and won the game!");
pIn->GetCellClicked();
}
void Flag::Save(ofstream& OutFile, type Type, int n)
{
if (Type == flag)
{
OutFile << "Flag cell = " << position.GetCellNumFromPosition(position) << "\n";
}
}
void Flag::Load(ifstream& Infile)
{
int flagcell;
Infile >> flagcell; //get the cell number of saved flag
position = position.GetCellPositionFromNum(flagcell);
}
Flag::~Flag()
{
}