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Copy pathToPlayModeAction.cpp
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75 lines (51 loc) · 1.53 KB
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#include "ToPlayModeAction.h"
#include <random>
#include <algorithm>
ToPlayModeAction::ToPlayModeAction(ApplicationManager* pApp)
: Action(pApp)
{
pGrid = pManager->GetGrid();
pOut = pGrid->GetOutput();
player0 = pGrid->GetPlayer(0);
player1 = pGrid->GetPlayer(1);
currentplayer = (pGrid->GetCurrentPlayer());
}
void ToPlayModeAction::ReadActionParameters()
{
}
void ToPlayModeAction::Execute()
{
pOut->CreatePlayModeToolBar();
pOut->PrintMessage("Switched to Play Mode. ");
////////////////Game logic:///////////////////////
MovementPhase movementPhase(pGrid);
ShootingPhase shootingPhase(pGrid);
Player* otherPlayer = pGrid->getOtherPlayer();
while (!(pGrid->GetEndGame()))
{
if (currentplayer->GetHealth() == 0 || otherPlayer->GetHealth() == 0 )
{
pGrid->SetEndGame(true);
}
movementPhase.execute(currentplayer);//0-1
switchTurns();
movementPhase.execute(currentplayer);//1-0
switchTurns();
///
shootingPhase.execute(currentplayer);//0-1
currentplayer->ResetTurn();
switchTurns();
shootingPhase.execute(currentplayer);//1-0
currentplayer->ResetTurn();
switchTurns();//0-1
}
pOut->PrintMessage("Game Over "+std::to_string(currentplayer->GetHealth()));
}
ToPlayModeAction:: ~ToPlayModeAction()
{
}
void ToPlayModeAction::switchTurns()
{
pGrid->AdvanceCurrentPlayer();
currentplayer=pGrid->GetCurrentPlayer();
}