Change `xxx.Target.cs` in your project ``` bOverrideBuildEnvironment = true; AdditionalCompilerArguments = "-Wno-ignored-attributes"; ``` reference: - https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/TargetFiles/
Change
xxx.Target.csin your projectreference: