Would you mind support different language for the enemies that shown in the addon? I tried that if replacing enemyData.name in the core.lua with MDT.L[enemyData.name], that will work. But I'm not sure if it is the correct way to do so. (MDT saved all the names in all languages)
Would you mind support different language for the enemies that shown in the addon? I tried that if replacing enemyData.name in the core.lua with MDT.L[enemyData.name], that will work. But I'm not sure if it is the correct way to do so. (MDT saved all the names in all languages)