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153 lines (129 loc) · 3.83 KB
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/*
* player.cpp
* COMP11 Splendor
* Abe Park 11/26/2019
*
* Purpose: Implements a Player class that stores game data. The member
* variables in the class are updated every round according to the
* users' plays.
*
*/
#include "player.h"
/* ------------------------------------------------------------------------ */
/* Name: Player (constructor)
* Arguments: n/a
* Description: Initializes the class member variables
*/
Player::Player() {
//initialization
for (int i = 0; i < P_GEMS; i++) {
discount_gems[i] = 0;
}
for (int i = 0; i < P_GEMS+1; i++) {
current_gems[i] = 0;
}
for (int i = 0; i < NUM_R_CARD; i++) {
reserve[i] = nullptr;
}
prestige = 0;
num_card = 0;
}
/* ------------------------------------------------------------------------ */
/* Name: int getNumCard()
* Arguments:
* Description: getter; returns a 'num_card' int when called
*/
int Player::getNumCard() {
return num_card;
}
/* ------------------------------------------------------------------------ */
/* Name: int getDiscount()
* Arguments: int i
* Description: getter; returns a 'discount_gems[i]' int when called
*/
int Player::getDiscount(int index) {
return discount_gems[index];
}
/* ------------------------------------------------------------------------ */
/* Name: int getGemCount()
* Arguments: int i
* Description: getter; returns a 'current_gems[i]' int when called
*/
int Player::getGemCount(int index) {
return current_gems[index];
}
/* ------------------------------------------------------------------------ */
/* Name: Card *getReserve()
* Arguments: int i
* Description: getter; returns a 'reserve[i]' Card * when called
*/
Card *Player::getReserve(int index) {
return reserve[index];
}
/* ------------------------------------------------------------------------ */
/* Name: int totalPrestige()
* Arguments: n/a
* Description: getter; returns a 'prestige' int when called
*/
int Player::totalPrestige() {
return prestige;
}
/* ------------------------------------------------------------------------ */
/* Name: void setNumCard()
* Arguments:
* Description: setter; increments 'num_card' by 1 when called
*/
void Player::setNumCard() {
num_card++;
}
/* ------------------------------------------------------------------------ */
/* Name: void setDiscount()
* Arguments: int i
* Description: setter; increments 'discount_gems[i]' by 1 when called
*/
void Player::setDiscount(int index) {
discount_gems[index]++;
}
/* ------------------------------------------------------------------------ */
/* Name: void setGemCount()
* Arguments: int new_gems, int i
* Description: setter; increments 'current_gems[i]' by new_gems when called
*/
void Player::setGemCount(int new_gems, int index) {
current_gems[index] += new_gems;
}
/* ------------------------------------------------------------------------ */
/* Name: void setReserve()
* Arguments: Card *c
* Description: setter; updates reserve[i] by a passed Card *c when called
*/
void Player::setReserve(Card *c) {
for (int i = 0; i < NUM_R_CARD; i++) {
if (reserve[i] == nullptr) {
reserve[i] = c;
break;
}
}
}
/* ------------------------------------------------------------------------ */
/* Name: void switchReserve()
* Arguments: int index
* Description: moves the reserved card to left if space is empty
*/
void Player::switchReserve(int index) {
reserve[index] = nullptr;
for (int i = 0; i < NUM_R_CARD-1; i++) {
if (reserve[i] == nullptr) {
reserve[i] = reserve[i+1];
reserve[i+1] = nullptr;
}
}
}
/* ------------------------------------------------------------------------ */
/* Name: void setTotalPrestige()
* Arguments: int new_prestige
* Description: setter; increments 'prestige' by new_prestige when called
*/
void Player::setTotalPrestige(int new_prestige) {
prestige += new_prestige;
}