Skip to content
This repository was archived by the owner on Jun 4, 2022. It is now read-only.
This repository was archived by the owner on Jun 4, 2022. It is now read-only.

Impossible to show too high blocks with a too large angle of view #17

Description

@damienflament

Actually, the map dragging behavior does not allow the center of the viewport to be outside of the lowest map blocks area.

So, if I want to work on the red area visible on the screenshot below:

terravox_snap_1

And if I need to use some angle of view to be able to distinguish the height of the different blocks:

terravox_snap_2

Zooming in does not allow me to drag the map lower (in relation to the viewport). So, that's what I see (the blue cross is visible in the first screenshot):

terravox_snap_3

By dragging the map to the bottom/left corner of the viewport, we can more easily understand the dragging behavior. The top/right corner of the lowest blocks area is in the center of the viewport:

terravox_snap_4

The solution might be to turn the map by 180 degrees. But it does not allow to work on the blocks located on the other side:

terravox_snap_5

P.S: The map shown on those screenshots is not a good example of a scenario where this behavior is really annoying. Think of a mountain with all blocks having similar colors.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions