Describe the bug
I have a server running on ubuntu 20.04 with the 3 whitelisted mutators:
ClassicScoreboard.ClassicSCMut, DamageDisplay.DmgMut, KFMutator.KFMutator_MaxPlayersV2
And following rules: Length: Long (10 waves), Difficulty: normal, Players 12.
Whenever i run KF2-MA, after every map change the rules are reverted to the default ones:
Length: Normal (7 waves), Difficulty: Hard, Players 6.
No matter if i change back the rules from webadmin, after every mapchange the settings are reverted.
Tried without KF2-MA and my rules are keeped on every map change.
To Reproduce
Steps to reproduce the behavior:
- have custom rules in your server
- Run KF2-MA
- Wait for a map change
Expected behavior
All custom rules and mutators should be kept on every change map, isnt? btw, the mutators are kept indeed.
Screenshots

Desktop (please complete the following information):
- OS: Ubuntu 20.04.3 LTS
- KF2-MA version: 0.1.6
- Language: en_GB
Server (please complete the following information):
- Mods: ClassicScoreboard.ClassicSCMut, DamageDisplay.DmgMut, KFMutator.KFMutator_MaxPlayersV2
- Web admin resource modifications: Perk Levels
- Applied web-admin patches: Yes
Log
Paste any relevant log output here
Describe the bug
I have a server running on ubuntu 20.04 with the 3 whitelisted mutators:
ClassicScoreboard.ClassicSCMut, DamageDisplay.DmgMut, KFMutator.KFMutator_MaxPlayersV2
And following rules: Length: Long (10 waves), Difficulty: normal, Players 12.
Whenever i run KF2-MA, after every map change the rules are reverted to the default ones:
Length: Normal (7 waves), Difficulty: Hard, Players 6.
No matter if i change back the rules from webadmin, after every mapchange the settings are reverted.
Tried without KF2-MA and my rules are keeped on every map change.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
All custom rules and mutators should be kept on every change map, isnt? btw, the mutators are kept indeed.
Screenshots

Desktop (please complete the following information):
Server (please complete the following information):
Log