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Copy pathsource.cpp
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618 lines (593 loc) · 14.7 KB
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#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <ctime>
#include <fstream>
using namespace std;
const int EASY = 9;
const int MEDIUM = 15;
const int HARD = 20;
int score = 0;
int rows, cols;
string name;
int hint_i, hint_j, mine_count = 0;
//function prototypes
void initialise_board(char grid[][HARD]);
void initialise_disp_board(char grid[][HARD]);
void print_board(char grid[][HARD]);
void print_disp_board(char grid[][HARD]);
void generate_mines(char grid[][HARD], int total_mines);
void hints(int x, int y, char grid[][HARD]);
void input(char grid[][HARD], char grid2[][HARD]);
void open_multiple_boxes_when0(int x, int y, char grid[][HARD], char grid2[][HARD]);
void open_cell(char grid[][HARD], char grid2[][HARD]);
void flag(char grid[][HARD], char grid2[][HARD]);
void unflag(char grid[][HARD], char grid2[][HARD]);
void flag_counter(char grid[][HARD], char grid2[][HARD]);
void reveal_mines(char grid[][HARD], char grid2[][HARD]);
bool win(char grid[][HARD], char grid2[][HARD], int total_mines);
void unique_highlight(char grid[][HARD], char grid2[][HARD], int x, int y);
void writeScoreToFile();
void play_game();
int main()
{
play_game();
return 0;
}
//function to keep track of the score each time you play the game
void writeScoreToFile() {
string line;
ofstream outfile("scores.txt", ios_base::app);
if (outfile.is_open()) {
outfile << name << " " + to_string(score) << endl;
outfile.close();
cout << "Name Score" << endl;
ifstream infile("scores.txt");
while (!infile.eof())
{
getline(infile, line);
cout << line << endl;
}
infile.close();
}
else {
cout << "Unable to open file." << endl;
}
}
//the start-up function of the game which includes all the function calls
void play_game()
{
cout << "-----Welcome To Minesweeper----" << endl;
start:
cout << "Enter your name : ";
cin >> name;
cout << "Difficulty:" << endl << "1.Easy\n2.Medium\n3.Hard" << endl;
char choice;
int mines_generated;
char grid[HARD][HARD];
char grid2[HARD][HARD];
bool won = true;
cin >> choice;
while (true)
{
switch (choice)
{
case '1':
rows = EASY; // 9 rows
cols = EASY; // 9 columns
mines_generated = 10;
hint_i = rand() % rows; // a variable used for a function which I myself added to the game for twisting the dynamics
hint_j = rand() % cols; // a variable used for a function which I myself added to the game for twisting the dynamics
initialise_board(grid);
initialise_disp_board(grid2);
generate_mines(grid, mines_generated);
while (true)
{
flag_counter(grid, grid2);
print_disp_board(grid2);
input(grid, grid2);
if (won == win(grid, grid2, mines_generated))
{
cout << "CONGRATULATIONS!! YOU WON!" << endl;
writeScoreToFile();
begin:
cout << "Would you like to play again? (Y/N)" << endl;
char choice;
cin >> choice;
switch (choice)
{
case 'y':
case 'Y':
system("cls");
goto start; // in case the user wants to play again begin from the start again
break;
case 'n':
case 'N':
cout << "THANK YOU FOR PLAYING!" << endl;
exit(0);
default:
system("cls");
cout << "Invalid choice" << endl;
exit(0); // exit the game
break;
}
}
}
break;
case '2':
rows = MEDIUM; // 15 rows
cols = MEDIUM; // 15 columns
mines_generated = 30;
hint_i = rand() % rows;
hint_j = rand() % cols;
initialise_board(grid);
initialise_disp_board(grid2);
generate_mines(grid, mines_generated);
while (true)
{
flag_counter(grid, grid2);
print_disp_board(grid2);
input(grid, grid2);
if (won == win(grid, grid2, mines_generated))
{
cout << "CONGRATULATIONS!! YOU WON!" << endl;
writeScoreToFile();
cout << "Would you like to play again? (Y/N)" << endl;
char choice;
cin >> choice;
switch (choice)
{
case 'y':
case 'Y':
system("cls");
goto start;
break;
case 'n':
case 'N':
cout << "THANK YOU FOR PLAYING!" << endl;
exit(0);
default:
system("cls");
cout << "Invalid choice" << endl;
exit(0);
break;
}
}
}
break;
case '3':
rows = HARD; //20 rows
cols = HARD; //20 columns
mines_generated = 60;
hint_i = rand() % rows;
hint_j = rand() % cols;
initialise_board(grid);
initialise_disp_board(grid2);
generate_mines(grid, mines_generated);
while (true)
{
flag_counter(grid, grid2);
print_disp_board(grid2);
input(grid, grid2);
if (won == win(grid, grid2, mines_generated))
{
cout << "CONGRATULATIONS!! YOU WON!" << endl;
writeScoreToFile();
cout << "Would you like to play again? (Y/N)" << endl;
char choice;
cin >> choice;
switch (choice)
{
case 'y':
case 'Y':
system("cls");
goto start;
break;
case 'n':
case 'N':
cout << "THANK YOU FOR PLAYING!" << endl;
exit(0);
default:
system("cls");
cout << "Invalid choice" << endl;
exit(0);
break;
}
}
}
break;
default:
cout << "Enter a valid choice" << endl;
cin >> choice; // in case user enters an invalid input at the start of the game
break;
}
}
}
//custom function which twists the game dynamics by either revealing a mine or telling you the mine count of a certain row
void unique_highlight(char grid[][HARD], char grid2[][HARD], int x, int y)
{
if (grid[x][y] == 'X') // if you hit a mine
{
cout << "You've hit a lucky cell. This is a mine" << endl;
}
else
{
if (grid[x][y] != '0' && grid2[x][y] == '+')
{
grid2[x][y] = grid[x][y];
for (int i = 0; i < rows; i++) //counts the number of mines in a row
{
if (grid[x][i] == 'X')
{
mine_count++;
}
}
cout << "You've hit a lucky cell. Row " << x + 1 << " has " << mine_count << " mines" << endl;
mine_count = 0; //reset mine_count
}
else
{
if (grid[x][y] == '0' && grid2[x][y] == '+')
{
open_multiple_boxes_when0(x, y, grid, grid2); //so that the input works normally even when you've hit a special cell
while (grid[x][y] == '0') //changing the the index of the grid until 0 keeps encountering
{
x = rand() % rows;
y = rand() % cols;
}
for (int i = 0; i < rows; i++)
{
if (grid[x][i] == 'X')
{
mine_count++;
}
}
cout << "You've hit a lucky cell. Row " << x + 1 << " has " << mine_count << " mines" << endl;
mine_count = 0;
}
else
{
cout << "Box already opened" << endl; // if you are clicking on an already opened cell
}
}
}
}
//function to initialise real board
void initialise_board(char grid[][HARD])
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
grid[i][j] = '0';
}
}
}
//function to print real board
void print_board(char grid[][HARD])
{
// Display column indices
cout << setw(34);
for (int j = 1; j <= rows; j++) {
cout << j << " ";
}
cout << endl;
// Display rows and row indices
for (int i = 0; i < rows; i++) {
cout << setw(30);
cout << i + 1 << " | "; // Display row index
for (int j = 0; j < cols; j++)
{
cout << grid[i][j] << " ";
}
cout << "| " << endl << endl;
}
}
//function to initialise display board
void initialise_disp_board(char grid[][HARD])
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
grid[i][j] = '+';
}
}
}
//function to print display board
void print_disp_board(char grid[][HARD])
{
// Display column indices
cout << setw(34);
for (int j = 1; j <= rows; j++) {
if (j >= 10) // just for formatting the output of the grid/board
{
cout << j << " ";
}
else
{
cout << j << " ";
}
}
cout << endl;
// Display rows and row indices
for (int i = 0; i < rows; i++) {
cout << setw(30);
cout << i + 1 << " | "; // Display row index
for (int j = 0; j < cols; j++)
{
cout << grid[i][j] << " ";
}
cout << "| " << endl << endl;
}
}
//function for generating the mines on the real board
void generate_mines(char grid[][HARD], int total_mines)
{
srand(static_cast<unsigned int>(time(nullptr))); //srand function to generate a random location each time the code executes
int mines_placed = 0;
int numRows = rows;
int numCols = cols;
bool has_mine[HARD][HARD] = { false }; //an array to keep track of the locations which already have a mine
while (mines_placed < total_mines) {
int a = rand() % rows;
int b = rand() % cols;
if (!has_mine[a][b]) {
grid[a][b] = 'X';
has_mine[a][b] = true;
mines_placed++;
}
}
for (int i = 0; i < numRows; i++)
{
for (int j = 0; j < numCols; j++)
{
if (grid[i][j] == 'X') //the part where adjacent cells of a mine are incremented to a number indicating hints
{
hints(i + 1, j, grid);
hints(i + 1, j + 1, grid);
hints(i + 1, j - 1, grid);
hints(i - 1, j - 1, grid);
hints(i - 1, j, grid);
hints(i - 1, j + 1, grid);
hints(i, j + 1, grid);
hints(i, j - 1, grid);
}
}
}
}
//function which generated hints by incrementing the cells which don't contain mines
void hints(int x, int y, char grid[][HARD])
{
if (grid[x][y] != 'X' && x >= 0 && y >= 0 && x < rows && y < cols)
{
grid[x][y] += 1;
}
}
//function which opens multiple boxes till 0 keeps encountering
void open_multiple_boxes_when0(int x, int y, char grid[][HARD], char grid2[][HARD])
{
if (grid[x][y] != 'X' && grid2[x][y] == '+' && x >= 0 && y >= 0 && x < rows && y < cols)
{
grid2[x][y] = grid[x][y];
if (grid[x][y] == '0') //concept of recursion is used here
{
grid2[x][y] = '.';
open_multiple_boxes_when0(x + 1, y, grid, grid2);
open_multiple_boxes_when0(x + 1, y + 1, grid, grid2);
open_multiple_boxes_when0(x + 1, y - 1, grid, grid2);
open_multiple_boxes_when0(x - 1, y, grid, grid2);
open_multiple_boxes_when0(x - 1, y - 1, grid, grid2);
open_multiple_boxes_when0(x - 1, y + 1, grid, grid2);
open_multiple_boxes_when0(x, y + 1, grid, grid2);
open_multiple_boxes_when0(x, y - 1, grid, grid2);
}
}
}
//function to open a cell
void open_cell(char grid[][HARD], char grid2[][HARD])
{
int x, y;
cout << "Enter row number: ";
cin >> x;
cout << "Enter column number: ";
cin >> y;
x -= 1; //because the indexes start from 0 and they are starting from 1 on the board
y -= 1; //because the indexes start from 0 and they are starting from 1 on the board
system("cls");
if (x == hint_i && y == hint_j)
{
unique_highlight(grid, grid2, x, y); //calling the custom function
}
else if (grid[x][y] != '0' && grid[x][y] != 'X' && grid2[x][y] == '+' && x >= 0 && y >= 0 && x < rows && y < cols)
{
grid2[x][y] = grid[x][y]; //mapping the location of what the real board had on the display board
score++; //incrementing the score
}
else{
if (grid[x][y] == '0' && grid2[x][y] == '+' && x >= 0 && y >= 0 && x < rows && y < cols)
{
open_multiple_boxes_when0(x, y, grid, grid2); //calling the respective function
score++;
}
else
{
if (grid[x][y] == 'X' && grid2[x][y] == '+')
{
cout << "You exploded a mine!" << endl << "GAME OVER!!" << endl;
reveal_mines(grid, grid2);
print_disp_board(grid2);
writeScoreToFile();
exit(0); //exit the game
}
else
{
if (x >= 0 && y >= 0 && x < rows && y < cols)
{
cout << "Box already opened" << endl;
}
else
{
cout << "Invalid row or column number" << endl;
}
}
}
}
}
//function to flag a cell
void flag(char grid[][HARD], char grid2[][HARD])
{
int x, y;
cout << "Enter row number: ";
cin >> x;
cout << "Enter column number: ";
cin >> y;
x -= 1;
y -= 1;
system("cls");
if (grid2[x][y] == '+' && grid2[x][y] != '.' && x >= 0 && y >= 0 && x < rows && y < cols)
{
grid2[x][y] = 'F';
}
else
{
if (grid2[x][y] == '.' && x >= 0 && y >= 0 && x < rows && y < cols)
{
cout << "Can't flag an empty space" << endl;
}
else
{
if (grid2[x][y] == 'F' && x >= 0 && y >= 0 && x < rows && y < cols)
{
cout << "Box already flagged" << endl;
}
else
{
if (x >= 0 && y >= 0 && x < rows && y < cols)
{
cout << "Can't flag a hint" << endl;
}
else
{
cout << "Invalid row or column number" << endl;
}
}
}
}
}
//function to unflag a cell
void unflag(char grid[][HARD], char grid2[][HARD])
{
int x, y;
cout << "Enter row number: ";
cin >> x;
cout << "Enter column number: ";
cin >> y;
x -= 1;
y -= 1;
system("cls");
if (grid2[x][y] == 'F' && x >= 0 && y >= 0 && x < rows && y < cols)
{
grid2[x][y] = '+';
}
else
{
if (x < 0 || y < 0 || x >= rows || y >= cols)
{
cout << "Invalid row or column number to unflag" << endl;
}
else
{
cout << "Can't unflag an empty space or already opened cell" << endl;
}
}
}
//function to keep track of the number of mines in your difficulty mode and the number of flags you've placed
void flag_counter(char grid[][HARD], char grid2[][HARD])
{
int mines = 0;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
if (grid[i][j] == 'X')
{
mines++; //counting the number of mines
}
}
}
cout << "Total Number Of Mines = " << mines << endl;
int flag = 0;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
if (grid2[i][j] == 'F')
{
flag++; //counting the number of flags
}
}
}
cout << "Total Number Of Flags = " << flag << endl;
}
//function to reveal mines when lost the game
void reveal_mines(char grid[][HARD], char grid2[][HARD])
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
if (grid[i][j] == 'X')
{
grid2[i][j] = grid[i][j]; //maps all the mines of the real board on display board
}
}
}
}
//function to check if you won the game
bool win(char grid[][HARD], char grid2[][HARD], int total_mines)
{
int count = 0;
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
if (grid2[i][j] == 'F' && grid[i][j] == 'X')
{
count++; //to track how many mines were correctly flagged
}
}
}
if (count == total_mines)
{
score += count; //incrementing the score by number of mines if you won
return true;
}
else
{
return false;
}
}
//function used for user input
void input(char grid[][HARD], char grid2[][HARD])
{
char choice;
cout << "1.Open a cell" << endl << "2.Set a Flag" << endl << "3.Unflag" << endl;
cin >> choice;
switch (choice)
{
case '1':
open_cell(grid, grid2);
break;
case '2':
flag(grid, grid2);
break;
case '3':
unflag(grid, grid2);
break;
default:
system("cls");
cout << "Invalid choice" << endl;
}
}