A player skin as defined in SKININFO or S_SKIN.
struct PlayerSkin
{
int CrouchSprite;
string Face;
uint8 Gender;
int NameSpc;
bool OtherGame;
uint8 Range0End;
uint8 Range0Start;
vector2 Scale;
string SkinName;
int Sprite;
}
The crouching sprite ID for this skin.
Prefix for statusbar face graphics.
Default gender of the skin. May be one of the following:
| Name | Value | Description |
|---|---|---|
GENDER_FEMALE |
1 |
Feminine. |
GENDER_MALE |
0 |
Masculine. |
GENDER_NEUTRAL |
2 |
Neutral. |
GENDER_OTHER |
3 |
Other (robot, zombie, etc.) |
If this skin was defined in S_SKIN, this is the lump ID of the marker itself.
The player skin is made for another game and needs to be color remapped differently.
The end index of the translation range to be used for changing the player sprite's color.
The beginning index of the translation range to be used for changing the player sprite's color.
The scaling factor used for the player sprite.
Name of the skin.
The sprite ID for this skin.