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sound_state.py
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162 lines (127 loc) · 4.79 KB
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import os
from pathlib import Path
from sound import Sound
from segments import Segments
from util import clamp
class SoundState:
"""
Wraps correlated properties that make up the state of a loaded sound in the app:
- File path
- Sound
- Start/end pos
- Segments
"""
_segments: Segments | None = None
_sound_dirty: bool = False
def __init__(self, file_path: str, sound: Sound | None):
self._file_path = file_path
self._is_set_sound_init = True
self.sound = sound
self._is_set_sound_init = False
self._subtitle_segments: Segments | None = None
if self._file_path:
srt_path = str( Path(self._file_path).with_suffix(".srt") )
if os.path.exists(srt_path):
self._subtitle_segments = Segments.load_from_srt_file(srt_path) or None
@property
def file_path(self) -> str:
""" Read-only """
return self._file_path
@property
def sound(self) -> Sound | None:
return self._sound
@sound.setter
def sound(self, value: Sound | None) -> None:
"""
Setting sound also initializes dependent values (including segments 'file state')
Note special case where sound is being set on-init using flag _is_set_sound_init (eww)
"""
self._sound = value
if self._sound:
self._min_max_position = (0.0, self._sound.duration)
if not self._is_set_sound_init:
# Changing sound 'invalidates' segments
assert self._segments is not None
self._segments.segments.clear()
self._segments.delete_json()
self._sound_dirty = True
self._segments = Segments(self._file_path, self._sound.duration)
else:
self._min_max_position = (0.0, 0.0)
json_path = Segments.make_json_path_using(self._file_path)
Segments.delete_json_at_path(json_path)
self._segments = None
@property
def has_sound(self) -> bool:
return self._sound is not None
@property
def duration(self) -> float:
return self._sound.duration if self._sound else 0.0
@property
def sound_dirty(self) -> bool:
""" Simple 'dirty' flag, must be turned on/off manually """
return self._sound_dirty
@sound_dirty.setter
def sound_dirty(self, value: bool) -> None:
self._sound_dirty = value
# Segments
@property
def segments(self) -> Segments | None:
return self._segments
@segments.setter
def segments(self, value: Segments | None) -> None:
self._segments = value
@property
def has_segments(self) -> bool:
return self._segments is not None and bool(self._segments.segments)
@property
def num_segments(self) -> int:
return len(self._segments.segments) if self._segments else 0
def delete_segment_at(self, index: int) -> None:
if self._segments:
self._segments.delete_at(index)
def insert_segment(self, start: float, end: float, can_merge: bool=False) -> int:
if self._segments:
return self._segments.insert(start, end, can_merge)
else:
return -1
def index_of_segment(self, position: float) -> int:
if self._segments:
return self._segments.index_of(position)
else:
return -1
def invert_segments(self) -> None:
if self._sound is None or self._segments is None:
return
self._segments.invert()
self._segments._dirty = True
# Subtitles
@property
def subtitle_segments(self) -> Segments | None:
return self._subtitle_segments
@subtitle_segments.setter
def subtitle_segments(self, value: Segments) -> None:
self._subtitle_segments = value
def get_subtitle_at(self, position: float) -> str:
if not self._subtitle_segments:
return ""
i = self._subtitle_segments.index_of(position)
if i == -1:
return ""
data = self._subtitle_segments.segments[i].data
return data if isinstance(data, str) else ""
# === Start/end
@property
def min_max_position(self) -> tuple[float, float]:
return self._min_max_position
def set_min_max_position(self, value: tuple[float, float]) -> bool:
"""Set start/end position with validation. Returns True if successful."""
if not self._sound:
return False
min_position, max_position = value
min_position = clamp(min_position, 0.0, self._sound.duration)
max_position = clamp(max_position, 0.0, self._sound.duration)
if min_position >= max_position:
return False
self._min_max_position = (min_position, max_position)
return True