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Copy pathCustomAIPlugin.java
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60 lines (49 loc) · 2.32 KB
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import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.entity.Zombie;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
public class CustomAIPlugin extends JavaPlugin {
@Override
public void onEnable() {
// 创建一个僵尸实体作为 AI 玩家
Zombie zombie = Bukkit.getWorlds().get(0).spawn(new Location(Bukkit.getWorlds().get(0), 0, 64, 0), Zombie.class);
// 设置血量为200
zombie.setHealth(200);
// 设置装备
ItemStack helmet = new ItemStack(Material.SKULL_ITEM, 1, (short) 1); // 凋零骷髅头颅
zombie.getEquipment().setHelmet(helmet);
// 设置剑
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
sword.addEnchantment(Enchantment.DAMAGE_ALL, 5); // 锐利
sword.addEnchantment(Enchantment.FIRE_ASPECT, 2); // 火焰附加
zombie.getEquipment().setItemInMainHand(sword);
// 设置弓
ItemStack bow = new ItemStack(Material.BOW);
bow.addEnchantment(Enchantment.ARROW_DAMAGE, 3); // 力量
bow.addEnchantment(Enchantment.ARROW_FIRE, 1); // 火矢
bow.addEnchantment(Enchantment.ARROW_INFINITE, 1); // 无限
zombie.getEquipment().setItemInOffHand(bow);
// 设置挖掘工具
ItemStack pickaxe = new ItemStack(Material.DIAMOND_PICKAXE);
pickaxe.addEnchantment(Enchantment.DIG_SPEED, 5); // 挖掘效率
pickaxe.addEnchantment(Enchantment.DURABILITY, 3); // 耐久
zombie.getEquipment().setItemInMainHand(pickaxe);
// 设置盾牌
ItemStack shield = new ItemStack(Material.SHIELD);
zombie.getEquipment().setItemInOffHand(shield);
// 添加追踪玩家逻辑
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, () -> {
Player targetPlayer = Bukkit.getServer().getOnlinePlayers().stream().findAny().orElse(null);
if (targetPlayer != null) {
zombie.setTarget(targetPlayer);
}
}, 0L, 20L); // 每秒执行一次
getLogger().info("Custom AI Plugin has been enabled!");
}
@Override
public void onDisable() {
getLogger().info("Custom AI Plugin has been disabled!");
}
}