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Improve chase/goal reliability, per-team loco, and match debug logs - #2

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00make merged 2 commits into
00make:mainfrom
yerxiiiii:feat/coach-tactics-fpv-chase
Sep 8, 2026
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Improve chase/goal reliability, per-team loco, and match debug logs#2
00make merged 2 commits into
00make:mainfrom
yerxiiiii:feat/coach-tactics-fpv-chase

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@yerxiiiii

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Summary

  • Harden goal detection so slow rolls into the mouth and post-glance paths are not stolen as goal-kicks/corners; keep scoreboard in sync.
  • Let each team choose walk vs rollers independently (mixed packs), with coach UI controls.
  • Persist per-match forensic logs (football.matchLog) for shot/goal/OOB debugging, plus chase reclaim, FPV framing, and continuous strategy bar follow-ups.

Test plan

  • Kick off a match, confirm goals near the posts increment the scoreboard (not silent goal-kicks)
  • Set red=walk / blue=rollers (and the reverse); both sides load and move
  • In console: football.matchLog.list() / football.matchLog.download() after a match with near-misses
  • cd app && npm test
  • Spot-check chase reclaim when a wrong-side duck loses the ball

Made with Cursor

yerxiiiii and others added 2 commits September 9, 2026 00:02
Unstick wrong-side chasers so free teammates can claim the ball, soften FPV ball-stare framing, and ship coach energy knobs plus commentary/RL smoke scaffolding.

Co-authored-by: Cursor <cursoragent@cursor.com>
Slow rolls and post-glance paths no longer get stolen as goal-kicks; each side can pick walk/rollers independently; every kickoff keeps a downloadable forensic log via football.matchLog.

Co-authored-by: Cursor <cursoragent@cursor.com>
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00make merged commit c2ae2b9 into 00make:main Sep 8, 2026
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2 participants