Godot 4 plugin that exports selected GDScript files, Scene trees, and Project Settings into a single text file or clipboard.
Primary Use Case: Quickly gathering project context to share with LLMs or for documentation.
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Scene visualization Instead of copying a text file, it builds a text tree.
Player (CharacterBody2D) ├── CollisionShape2D ├── Sprite2D └── Camera2D └── signals: [timeout -> _on_timer_timeout] -
Include Signals and Groups Include Signals and Groups Captures essential logic connections while stripping away noise like internal resource UIDs intended only for engine.
Player (CharacterBody2D) ... └── Camera2D (groups: ["Movable"]) └── signals: [timeout -> _on_timer_timeout] -
Inspector's Analysis Only show properties you've changed in the Inspector. LLM will see: Speed: 500 (modified), but it won't see hundreds of default settings.
└── CharacterBody3D (changes: {"speed":500}) -
Merge Similar Nodes If you have 50 Slimes in a level, it will export (x50) saving 49 lines of context.
Level └── CharacterBody2D (x50) (name: "Slime", scene: "res://enemies/Slime.tscn") ├── Sprite2D (name: "BodySprite") └── CollisionShape2D (name: "HitBox") -
Collapse by format Imported formats like .blend can includes hundreds child nodes, plugin can collapse it in 1 line.
- You can edit desirable formats in Advanced Settings
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Autoloads (Globals) Plugin automatically detects Singletons defined in your Project Settings. Have protection from duplicate if you accidently choose same autoloaded script in Scripts tab.
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Project Configuration Exports key settings like Input Map (keys/buttons) and Physics Layers.
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Markdown All output is neatly formatted in Markdown blocks.
- Go to AssetLib in Godot Editot, search Godot Context Exporter and download it
- Go to Project → Project Settings → Plugins and enable Godot Context Exporter.
- Download latest release
- Copy the folder containing this plugin into your project's
addons/directory. - Go to Project → Project Settings → Plugins and enable Godot Context Exporter.
Click on button in top right corner of editor
(you can hide this button in Advanced Settings)
Navigate to Project → Tools → Context Exporter...
MIT


