
Uses FastNoiseLite to generate the initial voxel data and the DynamicMeshComponent to create the procedural mesh. Voxel materials are encoded in the vertex colors and blended together in the VoxelMaterial.
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Uses FastNoiseLite to generate the initial voxel data and the DynamicMeshComponent to create the procedural mesh. Voxel materials are encoded in the vertex colors and blended together in the VoxelMaterial.