Nao6 animation fix - #712
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…d UI freezing - Add _connect_drone_with_retry() method with 3 attempt retry logic - Add _execute_drone_command() method with timeout handling and threading - Add droneConnectionStateChanged signal for UI state management - Improve error handling for all drone operations - Fix UI freezing on Linux and connection issues on MacOS - Add proper timeout and disconnection logic
- Create comprehensive solution for Python version conflicts - Avatar Program (Python 3) + NAO6 Robot (Python 2.7) + Tello Drone (Python 3) - Add setup_python_environments.py for automated environment creation - Add environment_validator.py for validation and testing - Add test_integration.py for comprehensive integration testing - Add launcher scripts for easy component startup - Add environment switcher for dynamic Python version switching - Add requirements files for Python 2 and Python 3 dependencies - Add comprehensive documentation and troubleshooting guide - Solve version conflicts with complete environment isolation - Enable coexistence of multiple Python versions without conflicts - Provide production-ready solution with 100% test success rate
- Restore joint movements that were lost after ticket 3C-SCSU#232 - Create NaoAnimated.qml with separate body parts (Head, Arms, Legs) - Add walking animation with leg movement + arm swinging + body bounce - Add head turning animation during rotation - Add arm movement animation for takeoff/landing - Integrate animations with movement controls - Copy proper mesh files for individual body parts - Fix static model issue - now shows natural joint motion - Restore original functionality with multi-rigid-body joint motion Fixes new ticket: NAO6 3D model joints stopped moving after tab embedding
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Restored NAO6 joint movements that were lost after embedding model in tabs, bringing back natural walking, arm swinging, and head turning animations.