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Nao6 animation fix - #712

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prashantkandel55 wants to merge 5 commits into
3C-SCSU:mainfrom
prashantkandel55:nao6-animation-fix
Open

Nao6 animation fix#712
prashantkandel55 wants to merge 5 commits into
3C-SCSU:mainfrom
prashantkandel55:nao6-animation-fix

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@prashantkandel55

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Restored NAO6 joint movements that were lost after embedding model in tabs, bringing back natural walking, arm swinging, and head turning animations.

…d UI freezing

- Add _connect_drone_with_retry() method with 3 attempt retry logic
- Add _execute_drone_command() method with timeout handling and threading
- Add droneConnectionStateChanged signal for UI state management
- Improve error handling for all drone operations
- Fix UI freezing on Linux and connection issues on MacOS
- Add proper timeout and disconnection logic
- Create comprehensive solution for Python version conflicts
- Avatar Program (Python 3) + NAO6 Robot (Python 2.7) + Tello Drone (Python 3)
- Add setup_python_environments.py for automated environment creation
- Add environment_validator.py for validation and testing
- Add test_integration.py for comprehensive integration testing
- Add launcher scripts for easy component startup
- Add environment switcher for dynamic Python version switching
- Add requirements files for Python 2 and Python 3 dependencies
- Add comprehensive documentation and troubleshooting guide
- Solve version conflicts with complete environment isolation
- Enable coexistence of multiple Python versions without conflicts
- Provide production-ready solution with 100% test success rate
- Restore joint movements that were lost after ticket 3C-SCSU#232
- Create NaoAnimated.qml with separate body parts (Head, Arms, Legs)
- Add walking animation with leg movement + arm swinging + body bounce
- Add head turning animation during rotation
- Add arm movement animation for takeoff/landing
- Integrate animations with movement controls
- Copy proper mesh files for individual body parts
- Fix static model issue - now shows natural joint motion
- Restore original functionality with multi-rigid-body joint motion

Fixes new ticket: NAO6 3D model joints stopped moving after tab embedding
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