狐の居座り決定パターン(約10%)を追加#189
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本命ビンに入った狐が移動せず、その場で長い溜めから垂直ジャンプして 着地と同時に確定する演出。シーケンス [本命, 本命] を返すだけで、 Scene側は既存実装のまま「移動して入る(光らない)→isFinalの溜め→ 垂直ジャンプ→発光」になる。 配分: 直行20% / 居座り決定10% / ティーズ約21% / 残り従来ルート。 抽選結果はサーバー(kuda物理乱数)決定のままで、演出のみの変更。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DwkB6Hj2JggoKcy7FoxNcU
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概要
#187/#188 に続く狐ルートの追加。**本命ビンに入った狐が移動せず、その場の垂直ジャンプで確定する「居座り決定」**を約10%で発生させます(「え、動かないの?…そこでいいんかい!」)。
実装
foxHopSequenceが[本命, 本命]を返すだけ。Scene側は既存実装のまま:ルート配分(全体比)
[t][t,t][t,d,(d),t]検証
[t,t]、それ以外は末尾直前≠本命)[3,3]を決定的に再現yarn generate成功抽選結果はサーバー(kuda物理乱数)決定のままで、演出のみの変更です。
🤖 Generated with Claude Code
https://claude.ai/code/session_01DwkB6Hj2JggoKcy7FoxNcU
Generated by Claude Code