ドミノ連鎖がたまに途中で止まるのを修正#192
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装置は絵馬・水車の拘束が常に微振動しており、儀式の長さによって玉1投入時の 初期状態が毎回僅かに変わる。h=36の上り階段連鎖はマージンがぎりぎりで、 儀式時間の掃引(0〜10秒×61点)で13%が途中停止していた。h=40で倒れた ドミノが次の段へ届く余裕が増え、細掃引121点で失敗0(到達6.0〜10.4s)。 併せてシーンのフォールバック発火を新しい所要時間に合わせて前倒し (玉2の救済 16s→13s、狐起こし 20s→17s、フェイルセーフ 32s→28s)。 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DwkB6Hj2JggoKcy7FoxNcU
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kojira
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原因(Nodeシミュレーションで実測)
玉1の初速は固定(0.35)ですが、装置は絵馬・水車の拘束が常に微振動しているため、儀式の長さ(=玉1投入までの経過ステップ数)によって連鎖の初期状態が毎回僅かに変わります。上り階段のドミノ連鎖(h=36)はマージンがぎりぎりで、儀式時間の掃引(0〜10秒相当×61点)で13%が途中停止していました(玉の勢いではなく、倒れたドミノが次の段に届くかどうかの問題)。
修正
DOMINO.h36 → 40: 倒れたドミノのリーチが伸びて次の段へ確実に届く。細掃引121点で失敗0(狐到達 6.0〜10.4s、中央値6.7s)検証
yarn generate成功🤖 Generated with Claude Code
https://claude.ai/code/session_01DwkB6Hj2JggoKcy7FoxNcU
Generated by Claude Code