Add scout character pack (hiring / resume screening, hero resume-screen) - #29
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25th pack. Honest rarity roll: COMMON (did:key:z6Mkjeav..., rolled once, shipped as-is). Hero resume-screen came through creative's staging intact (7th slug running with no substitution), with references/scoring-rubric.md bundled. Secondary no-ai-slop; baselines compile-knowledge, notify-user, find-skills. Gates: openagent validate PASS, card renders, QR decodes to openagent:z6Mkjeav...?name=Scout; build-index --check up to date; build-cards --check 25/25 match; check-skills audit ok on 25 packs; check-skills --hero scout resume-screen resolves (depth Arm A, also B).
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25th pack.
scout— hiring / resume screening, activated inpromote-queue.txtby creative on DIVE-3429 (2026-08-18 03:33Z) as the single live line; shipped by the 04:00 drip (DIVE-3566).Honest rarity roll: COMMON. did
did:key:z6MkjeavGXXRySDQXhsnMS3jCeVtKCreuxVnHasppCmUaHRR, keygen once, signed once, roll shipped as-is (no re-mint).Hero
resume-screensurvived creative's staging intact — 7th consecutive slug with no substitution. Bundlesreferences/scoring-rubric.md, which SKILL.md cites and which resolves. Secondaryno-ai-slop(vendored upstream copy, SKILL.md + LICENSE, PROVENANCE.md left out to match don/theo); baselinescompile-knowledge,notify-user,find-skills.Gates run in a worktree off
origin/main:openagent validate→ PASS, COMMON, 63% complete, badgesignedopenagent cardrenders 900×1260; rasterized with resvg,zbarimg --raw→openagent:z6Mkjeav…?name=Scout(matches the did)build-index.mjs --check→ up to date, 25 packsbuild-cards.mjs --check→ all 25 cards match their manifestscheck-skills.mjs(bare audit) → ok, 25 packs, every manifest hero skill bundledcheck-skills.mjs --hero scout resume-screen→ resolves to creative's staging root, depth Arm A also B