Building, trees and biomes#1
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These edits allow `./gradlew build` to work *for now*. Done with updating the version in settings.gradle to 1.0.35, then `./gradlew updateBuildScript`; versions in optional dependencies.gradle are set to be any.
A basic guide for building.
The block for some trees leaves is now exposed in the mod's config file, in case the player prefers to remove them or replace with a different block.
This setting exposes the biome size byte, letting them make wastes more expansive and requiring more walking to find new biomes. Or vice versa.
It greatly breaks immersion to notice chunks of it in the wild.
There's too much of them. https://imgur.com/a/AMBJ37Q
forgot to edit that out before
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Renews the building procedure, clarifies how it's done in README.md.
Biomes are now of configurable size should the player (i.e. me) want to walk more and see less of stuff. Chunks of grass have been removed from taiga. Dead bushes have been reduced in mesas. Those are wastelands, not a diverse nature reserve.
Trees can be stripped leaves of now. Technically, replaced with any block, as there's no particular need to limit the player about the leaves choice.
Lakes now use the HBM's toxic waste liquid. It's radioactive, unlike the wasteland's liquid.