Skip to content

Building, trees and biomes#1

Open
Mottributo wants to merge 8 commits into
70000hp:NTM-Branchfrom
Mottributo:MottriEdits
Open

Building, trees and biomes#1
Mottributo wants to merge 8 commits into
70000hp:NTM-Branchfrom
Mottributo:MottriEdits

Conversation

@Mottributo

@Mottributo Mottributo commented Feb 21, 2026

Copy link
Copy Markdown

Renews the building procedure, clarifies how it's done in README.md.
Biomes are now of configurable size should the player (i.e. me) want to walk more and see less of stuff. Chunks of grass have been removed from taiga. Dead bushes have been reduced in mesas. Those are wastelands, not a diverse nature reserve.
Trees can be stripped leaves of now. Technically, replaced with any block, as there's no particular need to limit the player about the leaves choice.
Lakes now use the HBM's toxic waste liquid. It's radioactive, unlike the wasteland's liquid.

These edits allow `./gradlew build` to work *for now*. Done with updating the version in settings.gradle to 1.0.35, then `./gradlew updateBuildScript`; versions in optional dependencies.gradle are set to be any.
A basic guide for building.
The block for some trees leaves is now exposed in the mod's config file, in case the player prefers to remove them or replace with a different block.
This setting exposes the biome size byte, letting them make wastes more expansive and requiring more walking to find new biomes. Or vice versa.
It greatly breaks immersion to notice chunks of it in the wild.
forgot to edit that out before
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant