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AccelByte Cloud Online Subsystem

Overview

AccelByte Cloud Online Subsystem (AccelByte Cloud OSS) is the high-level bridge between Unreal Engine and AccelByte services that comprises interfaces that access AccelByte services and its features. The AccelByte Cloud OSS is designed to handle higher level logic with asynchronous communication and delegates, and is also designed to be modular by grouping similar service-specific APIs that support features together.

Supported Unreal Engine

Engine versions supported by each release. Ranges are inclusive; latest means the most recent release.

Unreal Engine OSS releases
4.27 0.13.10 – latest
5.0 – 5.4 0.13.100.13.12 (removed in 0.13.13)
5.5 0.13.10 – latest
5.6 0.13.10 – latest
5.7 0.13.10 – latest (Beta until 0.13.14)
5.8 0.13.14 – latest

Releases before 0.13.10 did not declare supported engine versions in this README.

Dependencies

AccelByte OSS have some dependencies to another Plugins/Modules, such as the following:

  1. AccelByte Cloud Unreal Engine SDK (link): a library that comprises APIs for the game client and game server to send requests to AccelByte services.
  2. AccelByte Cloud Network Utilities (link): a library that comprises network functionalities to communicate between game clients for P2P networking.

Documentation

The setup and implementation guideline are available in our portal.

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Official AccelByte Online Subsystem for Unreal Engine (supports UE4 and UE5)

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