I'm a Game Developer from Mexico with a background in Digital Arts (ITESM). Currently, I'm focusing my professional growth on Software Engineering and clean code (CS50x). I enjoy the challenge of bridging the gap between a creative vision and a scalable technical implementation.
- Engines: Unity (C#) — This is where I spend most of my time.
- Languages: C#, Python, C, Lua.
- Tools: Git/GitHub, Visual Studio, VS Code, Maya, Adobe Creative Suite.
A study on "Game Juice" and C# feedback loops.
Built a state-based time-rewind system in 48 hours for Unity Jam.
Architected the UI systems and a 3-language localization pipeline.
An exercise in modular architecture using the Factory Design Pattern.
- Portfolio: alex-ramosv.github.io
- LinkedIn: linkedin.com/in/arv15
- Itch.io: alejandro-ramosv.itch.io

