Releases: Alexxx180/Desert-Rage-2
Releases · Alexxx180/Desert-Rage-2
Desert-Rage - The-Hidden-Artifact - v1.0.3 - Beta
Desert-Rage - THA - Soundtrack System & Precious UI
- create Soundtrack system - use any preferred music you liike
- create smooth UI gamepad and keyboard navigation
- think about gaming with mouse
What's Changed
- Develop by @Alexxx180 in #29
Full Changelog: v1.0.2-beta...v1.0.3-beta
Desert-Rage - The-Hidden-Artifact - v1.0.2 - Beta [Partial]
Desert-Rage - THA - Platforming fixes, fire, water & spark
- add fire mechanic - ice melting and box "torch" usage
- add water mechanic - electricity conductor
- add spark mechanic - electricity autonomous generator & accumulator
- fix pull platforming box from ledge bad behavior
- potential box jump off issue fix
- make walls and environment darker
- add hints to new mechanics
- main platforming code rework
What's Changed
- Develop - fix majority of platforming and box pulling problems by @Alexxx180 in #28
Full Changelog: v1.0.1-beta...v1.0.2-beta
Desert-Rage - The-Hidden-Artifact - v1.0.1 - Beta
Desert-Rage - THA - Gates & platform fix, run animation
- replace activator scenes logic to image tilemap
- fix box "stuck" issue
- add heroes run animation
- separate heroes stats: Ray is faster while Rock can carry faster
- improve level perspective
What's Changed
- Develop by @Alexxx180 in #26
Full Changelog: v0.4.1...v1.0.1-beta
Desert-Rage - The-Hidden-Artifact - v1.0.0 - beta
Desert-Rage - THA - Major fixes and optimization
- fix large box gravitation issue
- fix group deployment when on the box or another floor
- fix game exit on any pause button click
- fix gamepad button hints on menu
- optimize level - merge ledge layer with walls
- optimize level - staircase with tilemap
- optimize animation - collect sprites to one sheet
- add custom chat-like dialog system
- add dialogs to the all existing levels
- add more custom text to secrets
- create first floor watermark for level design
- create teleporter mechanic
- create next level - teleporters maze
- improve floor highlighting
- improve floor detection - no directions needed
What's Changed
- Develop by @Alexxx180 in #26
Full Changelog: v0.4.1...v1.0.0-beta
Desert-Rage - The-Hidden-Artifact - v0.4.1
Desert-Rage - THA - Adaptive UI and help
- create pause menu
- add 5 more levels
- change hints appearance from animation to behavior tree
- add new hints for "action" and "reason" category
- add few gamepad models support
- make game adaptive UI - pause and analyze buttons disappear when no input
- remove camera position smoothing to prevent artifacts
- add two stairs to credits level
- make pause UI suitable for vertical and horizontal orientation
- allow to skip logo during logo parade
- add new loading scene with black screen
- add adaptive shortcut hints
- add interaction feature
- feature levers, button plates and locks
- add quit the game button
What's Changed
- Develop "Adaptive UI" by @Alexxx180 in #25
Full Changelog: v0.3.1...v0.4.1
Desert-Rage - The-Hidden-Artifact v0.3.1
Desert-Rage - THA - Polished hints, levels, transitions and Fullscreen
- fix drop from seat when move character on the box bug
- create custom Godot game engine logo
- integrate EX-Digits logo in game
- create additional credits level
- create fallback scene functionality to stairs asset
- add new "enter the dungeon" transition
- add additional transition when going down the ladder
- make UI more suitable for human eye
- fix original character color pallete
- make custom corner radius for gamepad button hints
- make camera smoothing
What's Changed
- Develop first alpha demo by @Alexxx180 in #24
Full Changelog: v0.3.0...v0.3.1
Desert-Rage - The-Hidden-Artifact v0.3.0
Desert-Rage - THA - Tutorial & 3D animations
- fix floors detection as 0 bug
- potential out of bounds jump fix
- add tutorial level
- replace help text to hint popups
- replaced static image with 3D animated character
- add gamepad hot-keys support on plug-in to hints
What's Changed
- fix most edge case bugs on platforming, prevent out of bounds jump by @Alexxx180 in #22
Full Changelog: v0.2.0...v0.3.0
Desert-Rage - The-Hidden-Artifact - v0.2.0
Desert-Rage - THA - Better Platforming
Released November, 12
Features:
- full hierarchy restructure: detectors + processors + relations
- fixed platforming stuck bugs
- rework first level and invisible walls
- improve box movement
- add new secret developer room
- add deployment mechanic - press Ctrl to swap characters, press Z to deploy
What's Changed
- Develop first playable build by @Alexxx180 in #15
- Develop by @Alexxx180 in #20
Full Changelog: v0.0.2...v0.2.0
Desert-Rage - The-Hidden-Artifact - v0.1.0
Desert-Rage - THA - First Playable
Released September, 1
Features:
- polished horizontal jumps
- first game level available
- game fullscreen
- add secrets
What's Changed
- Develop Horizontal jumps and seat core mechanics by @Alexxx180 in #12
New Contributors
- @Alexxx180 made their first contribution in #12
Full Changelog: v0.0.1...v0.1.0
Desert-Rage - The-Hidden-Artifact - v0.0.2
Desert-Rage - THA - Horizontal jumps
Released August, 17
Features:
- horizontal jumps core mechanic
- 2.5D space custom tilemap
- movement button fixes
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- two players interaction: seat core mechanic
- When 1st player stands on box 2nd player pushing the box also pushes the 1st player
Full Changelog: https://github.com/Alexxx180/Desert-Rage-2/commits/v0.0.2