A spell pack for Baldur's Gate 1 and Baldur's Gate 2.
This mod installs various new spells and other class abilities into the game, most are straight from the Player's Handbook or official Forgotten Realms sources, with a few more original creations.
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Arcane Spellpack - Original wizard/sorcerer/bard spells by me.
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IWD Arcane Spells - Arcane spells from Icewind Dale, by CamDawg and DavidW.
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Divine Spellpack - Original cleric/druid/shaman spells by me.
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IWD Divine Spells - Divine spells from Icewind Dale, by CamDawg and DavidW.
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PST Spellpack - Introduces a handful of spells from Planescape Torment.
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NPC-Exclusive Spells - Gives certain party members unique spells.
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Revised Paladin Powers - New powers and revised existing powers for paladins.
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Revised Ranger Powers - New powers and revised existing powers for rangers.
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Revised Monk Powers - New powers and revised existing powers for monks.
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Revised Bard Powers - New powers and revised existing powers for bards.
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Revised Bhaalspawn Powers - New powers and revised powers for Charname.
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Specialist Perks - Gives specialist wizards more than just spell slots.
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Reduce Sleep duration to five rounds
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Deeper Fear - Makes magical fear a little tougher to deal with.
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Spell Improvement - A collection of small tweaks to existing spells.
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Revised Spell Learning XP - A revival of a classic tweak from BGT Tweaks.
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Expanded Temple Services - Makes more cures and stuff available.
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Sixth level spell scrolls in SoD
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Fourth level Animate Dead for wizards
For detailed descriptions, please check the docs directory.
Version 9 - ???
Version 8 - May 31 2026
- Bug fix release, thanks to testing by Lumorus and others on G3.
- Marked Time Stop tweaks as a work in progress.
- Replaced Web of Lightning with Lightning Ring.
- Updated several icons, thanks to Zenblack.
- Added Animal Growth for druids.
Version 7 - December 27 2025
- Added fourth level Animate Dead for Wizards availability tweak.
- All spells now have proper icons thanks to Zenblack.
- Added new Ranger Powers component.
- Added new Monk Powers component.
- Added IWD Arcane/Divine spell components.
- Split off PST spells into their own component.
- Lots of code changes under the hood to upgrad to new SFO v2.
- Renamed/removed some spells and tweaks that clash with SCS or ToF.
- Removed forced spell renaming from lore changes.
- Removed experimental components that just weren't working out.
- Massive updates to the readme.
Version 6 - December 18 2022
- Fixed many bugs and added some new spells to play around with.
- Documented new paladin powers better, added note about other mods
- Integrated Thalatyr the Conjurer with lore-friendly changes
- Various versions of (Super)Heroism won't stack, for real this time (I hope)
- Added new component Bard Powers
- Moved Spell Restorations to new mod Fixes & Restorations
Version 5 - October 18 2021
- Added missing icon for Tattoos of Power
- Added missing graphics for Evard's Black Tentacles
- Fixed erroneous strings in Tattoos of Power and Spell Matrix on BG2(EE)
- Made Heroism and Superheroism not cumulative with each other
- Readme updates, clearly marked experimental components.
Version 4 - August 4 2021
- Finally fixed the issue with Spell Matrix and area effect spells
- Damage spells use proper save for half damage mechanics in EE games
- Added a few experimental epic spells and other high-level abilities
- Paladins can start casting spells at level 4 (as per 3.5e rules)
- Bug fixes and code improvements
Version 3 - October 3 2020
- Fixes to make mod work with WeiDU 247
- Several new tweaks
- Rudimentary graphics for Evard's Black Tentacles
- Bug fixes and code improvements
Version 2 - May 21 2020
- Almost complete rewrite using the SFO library
Version 1 - June 1 2019
- Initial version