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Made in Heaven - Spell Pack

A spell pack for Baldur's Gate 1 and Baldur's Gate 2.

Introduction

This mod installs various new spells and other class abilities into the game, most are straight from the Player's Handbook or official Forgotten Realms sources, with a few more original creations.

Component list

  • Arcane Spellpack - Original wizard/sorcerer/bard spells by me.

  • IWD Arcane Spells - Arcane spells from Icewind Dale, by CamDawg and DavidW.

  • Divine Spellpack - Original cleric/druid/shaman spells by me.

  • IWD Divine Spells - Divine spells from Icewind Dale, by CamDawg and DavidW.

  • PST Spellpack - Introduces a handful of spells from Planescape Torment.

  • NPC-Exclusive Spells - Gives certain party members unique spells.

  • Revised Paladin Powers - New powers and revised existing powers for paladins.

  • Revised Ranger Powers - New powers and revised existing powers for rangers.

  • Revised Monk Powers - New powers and revised existing powers for monks.

  • Revised Bard Powers - New powers and revised existing powers for bards.

  • Revised Bhaalspawn Powers - New powers and revised powers for Charname.

  • Specialist Perks - Gives specialist wizards more than just spell slots.

  • Reduce Sleep duration to five rounds

  • Deeper Fear - Makes magical fear a little tougher to deal with.

  • Spell Improvement - A collection of small tweaks to existing spells.

  • Revised Spell Learning XP - A revival of a classic tweak from BGT Tweaks.

  • Expanded Temple Services - Makes more cures and stuff available.

  • Sixth level spell scrolls in SoD

  • Fourth level Animate Dead for wizards

For detailed descriptions, please check the docs directory.

Version History

Version 9 - ???

Version 8 - May 31 2026

  • Bug fix release, thanks to testing by Lumorus and others on G3.
  • Marked Time Stop tweaks as a work in progress.
  • Replaced Web of Lightning with Lightning Ring.
  • Updated several icons, thanks to Zenblack.
  • Added Animal Growth for druids.

Version 7 - December 27 2025

  • Added fourth level Animate Dead for Wizards availability tweak.
  • All spells now have proper icons thanks to Zenblack.
  • Added new Ranger Powers component.
  • Added new Monk Powers component.
  • Added IWD Arcane/Divine spell components.
  • Split off PST spells into their own component.
  • Lots of code changes under the hood to upgrad to new SFO v2.
  • Renamed/removed some spells and tweaks that clash with SCS or ToF.
  • Removed forced spell renaming from lore changes.
  • Removed experimental components that just weren't working out.
  • Massive updates to the readme.

Version 6 - December 18 2022

  • Fixed many bugs and added some new spells to play around with.
  • Documented new paladin powers better, added note about other mods
  • Integrated Thalatyr the Conjurer with lore-friendly changes
  • Various versions of (Super)Heroism won't stack, for real this time (I hope)
  • Added new component Bard Powers
  • Moved Spell Restorations to new mod Fixes & Restorations

Version 5 - October 18 2021

  • Added missing icon for Tattoos of Power
  • Added missing graphics for Evard's Black Tentacles
  • Fixed erroneous strings in Tattoos of Power and Spell Matrix on BG2(EE)
  • Made Heroism and Superheroism not cumulative with each other
  • Readme updates, clearly marked experimental components.

Version 4 - August 4 2021

  • Finally fixed the issue with Spell Matrix and area effect spells
  • Damage spells use proper save for half damage mechanics in EE games
  • Added a few experimental epic spells and other high-level abilities
  • Paladins can start casting spells at level 4 (as per 3.5e rules)
  • Bug fixes and code improvements

Version 3 - October 3 2020

  • Fixes to make mod work with WeiDU 247
  • Several new tweaks
  • Rudimentary graphics for Evard's Black Tentacles
  • Bug fixes and code improvements

Version 2 - May 21 2020

  • Almost complete rewrite using the SFO library

Version 1 - June 1 2019

  • Initial version

About

My spell pack for BGEE and BGT. Add some new arcane and divine spells, some new paladin powers, and a new cleric kit.

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