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PRD 25.37: Snake game quality and bounded social presentation #127

Description

@Anuraj-dev

Parent

#90

What to build

Deliver responsive deterministic Snake with progression, difficulty, touch, pause/restart, feedback, and one evidence-based social context.

Acceptance criteria

  • A predictable multi-turn buffer and fair collision rules are pure/seeded and tested.
  • Levels/difficulty, score, pause, focus loss, restart, touch/swipe, and clear game over work.
  • Sound/visual feedback and reduced motion feel responsive without changing deterministic rules.
  • One bounded spectator/friendly-round/shared-session presentation is evaluated and only shipped without an unjustified multiplayer rewrite.
  • Behaviour is built in vertical red → green cycles through public interfaces where implementation changes are required.
  • An independent reviewer gives READY and all required GitHub CI is green.
  • Deployment-sensitive behavior is verified on production after merge.

Blocked by

Specification

PRD 25

Activity

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