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@Kyof0 Kyof0 commented Oct 7, 2024

Now, the camera can be moved up and down while the nape lock is engaged. After killing the target, you had to press the nape lock button twice to lock it again. This was improved by setting the '_napeLock' boolean to false when the target is killed. Some unnecessary assignments removed and repeating code lines merged.

@Kyof0 Kyof0 requested a review from rc174945 October 30, 2024 01:53
@Kyof0 Kyof0 force-pushed the Allowing-Rotate-Nape-Lock branch from c3ff2da to 20386e5 Compare October 30, 2024 11:20
rc174945 and others added 5 commits October 31, 2024 02:51
Now, the camera can be moved up and down while the nape lock is engaged. After killing the target, you had to press the nape lock button twice to lock it again. This was improved by setting the '_napeLock' boolean to false when the target is killed. Some unnecessary assignments removed and repeating code lines merged.
@Kyof0 Kyof0 force-pushed the Allowing-Rotate-Nape-Lock branch from 20386e5 to 430e2a1 Compare October 30, 2024 23:54
@Kyof0 Kyof0 marked this pull request as draft October 31, 2024 00:29
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3 participants