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Releases: AoTTG-2/Aottg2-Unity

3/15/2025 - Covers 3 updates

18 Mar 04:15

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Version 3.15.2025:

  • Add new human eyes, face, and accessories
  • Add animated emoji emotes
  • Add new trost map
  • Edit skate map to use the new skate objects
  • Adjust hide-and-seek map
  • Adjust emote text limits and rate limit
  • Fix spectate camera rotation on lower FPS
  • Fix multiplayer hooks spamming log

Version 3.07.2025:
Features:

  • Add custom emote text/emoji settings in Profile
  • Add blade trail hold option (Graphics)
  • Add blade fire fx when reaching S and SSS stylebar
  • Add new human accessories
  • Add human accessory skins
  • Make player-titan nape cover holdeable (default keybind changed to middle click)
  • Nerf player-titan speed, re-add body collision with humans
  • Decrease AI titan thrower animation speed
  • Decrease crawler/thrower/punk spawn rates
  • Remove friction when wall-sliding, remove wall-sliding on titans
  • Add plane and cube skate variants to the map editor that ignore human grounding physics

Bugs:

  • Fix titan pathfinding and targeting
  • Fix custom skins not loading on some machines
  • Fix shifter custom skin transparency
  • Fix hat0 physics issue
  • Fix some map editor issues
  • Fix titan death animation pulling hooked characters

CL:

  • Fix break and continue keywords
  • Fix team change not affecting AI targeting
  • Change hook and impact to use Damage/HP system

Version 2.26.2025:
Features:

  • Add titan character editor
  • New human/titan hairs, hats, and eyes
  • New map editor objects
  • Updated music playlists
  • Big map toggle (default M)
  • Add UI Settings: kill feed popup count (default 3), min and max name lengths
  • Adjust player-titan hitboxes, add rock throw cooldown
  • Titans can now attack while disarmed
  • APG weapon new model
  • Spectator camera: can spectate player titans, orbit camera option, free cam improvement
  • Changelog shows in-game
  • Map editor improvements:
    • Camera scroll to pan/zoom
    • Transform local/center orientation options, uniform scaling
    • Object placement improvements
    • Lighting and object layer toggles
    • New editor keybinds/settings: camera panning and snapping, orthographic toggle, object spawn distance
  • Thunderspear stat changes:
    • increasing non-crit restrictangle from 60 to 75
    • reducing autoexplode trigger range from 20 to 15
    • increasing embed time from 1.00s to 2.00s
    • increasing embed2 scaling from 0.01 to 0.02

Bugs:

  • Networking optimizations
  • Custom skin optimizations
  • Titan optimizations
  • Minimap optimizations
  • Fix some stuttering issues
  • Fix FPS camera bug with no skins
  • Fix missing titans from falling through the map
  • Fix Thunderspear speed indicator
  • Fix titan grab bugs
  • Fix local skybox skins
  • Fix player titan attack sliding
  • Fix profile name/guild sometimes not saving
  • Fix map editor input values sometimes reverting

CL:

  • Add Character.ForceAnimation, will put character into Emote state to play the entire animation
  • Fix TS projectile spawning
  • Return false in OnChatInput to skip printing to chat (mistakenly was using true)
  • New UI Popup fields
  • Add Human.IsCarried
  • Support .cl file extension
  • Fix inconsistent human weapon/loadout namings: SetWeapon method and Weapon field will now use the same names (Blade, Thunderspear, AHSS, APG)
  • Fix setting Character.Name and Character.Guild not working for non-owned characters
  • Fix OnGetHit hitPosition parameter
  • Fix coroutines Wait being called twice
  • Fix init being called twice on runtime components
  • Fix setting Shifter fields throwing exceptions
  • Fix Game.Scoreboard options not syncing with KDR panel
  • Fix OnGetHooked not working without other collision functions present
  • Fix rock and cannonball projectiles not triggering collision callbacks

12/23/2024 Christmas Update

23 Dec 14:27

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Features:

  • TS rework: more skilled and anime accurate.
    • Range and speed now scale with player speed
    • Becomes embedded when hitting a surface or titan, and must be manually detonated when embedded. Will fizzle out if not detonated.
    • If detonated very soon after it embeds (critical time window), will have a critical explosion that is bigger and has a wider kill angle.
    • If detonated outside critical time window, will have a normal explosion that is smaller and has a more restrictive kill angle
    • If detonated mid-air or auto-detonated due to range, will only stun the titan.
    • Will auto-detonate upon embedding if the TS traveled distance is too short.
  • Map editor auto-saving
  • Spectate player titans
  • PT/shifter jump changes, and maintain some velocity when attacking
  • PT can throw human after grabbing
  • New hairs and hats in character editor
  • New map editor objects, decor, and fx
  • New Christmas mission map
  • Original camera deadzone/speed setting options
  • More name display UI options
  • Stock/ground physics fixes
  • Custom logic bug-fixes and new fields/methods (see docs: https://aottg2.gitbook.io/custom-maps)

10/30/2024 Patch Update

31 Oct 03:06

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Want to try to use this to mark release points so that finding when stuff breaks is easier in the future.