Releases: AoTTG-2/Aottg2-Unity
Releases · AoTTG-2/Aottg2-Unity
3/15/2025 - Covers 3 updates
Version 3.15.2025:
- Add new human eyes, face, and accessories
- Add animated emoji emotes
- Add new trost map
- Edit skate map to use the new skate objects
- Adjust hide-and-seek map
- Adjust emote text limits and rate limit
- Fix spectate camera rotation on lower FPS
- Fix multiplayer hooks spamming log
Version 3.07.2025:
Features:
- Add custom emote text/emoji settings in Profile
- Add blade trail hold option (Graphics)
- Add blade fire fx when reaching S and SSS stylebar
- Add new human accessories
- Add human accessory skins
- Make player-titan nape cover holdeable (default keybind changed to middle click)
- Nerf player-titan speed, re-add body collision with humans
- Decrease AI titan thrower animation speed
- Decrease crawler/thrower/punk spawn rates
- Remove friction when wall-sliding, remove wall-sliding on titans
- Add plane and cube skate variants to the map editor that ignore human grounding physics
Bugs:
- Fix titan pathfinding and targeting
- Fix custom skins not loading on some machines
- Fix shifter custom skin transparency
- Fix hat0 physics issue
- Fix some map editor issues
- Fix titan death animation pulling hooked characters
CL:
- Fix break and continue keywords
- Fix team change not affecting AI targeting
- Change hook and impact to use Damage/HP system
Version 2.26.2025:
Features:
- Add titan character editor
- New human/titan hairs, hats, and eyes
- New map editor objects
- Updated music playlists
- Big map toggle (default M)
- Add UI Settings: kill feed popup count (default 3), min and max name lengths
- Adjust player-titan hitboxes, add rock throw cooldown
- Titans can now attack while disarmed
- APG weapon new model
- Spectator camera: can spectate player titans, orbit camera option, free cam improvement
- Changelog shows in-game
- Map editor improvements:
- Camera scroll to pan/zoom
- Transform local/center orientation options, uniform scaling
- Object placement improvements
- Lighting and object layer toggles
- New editor keybinds/settings: camera panning and snapping, orthographic toggle, object spawn distance
- Thunderspear stat changes:
- increasing non-crit restrictangle from 60 to 75
- reducing autoexplode trigger range from 20 to 15
- increasing embed time from 1.00s to 2.00s
- increasing embed2 scaling from 0.01 to 0.02
Bugs:
- Networking optimizations
- Custom skin optimizations
- Titan optimizations
- Minimap optimizations
- Fix some stuttering issues
- Fix FPS camera bug with no skins
- Fix missing titans from falling through the map
- Fix Thunderspear speed indicator
- Fix titan grab bugs
- Fix local skybox skins
- Fix player titan attack sliding
- Fix profile name/guild sometimes not saving
- Fix map editor input values sometimes reverting
CL:
- Add Character.ForceAnimation, will put character into Emote state to play the entire animation
- Fix TS projectile spawning
- Return false in OnChatInput to skip printing to chat (mistakenly was using true)
- New UI Popup fields
- Add Human.IsCarried
- Support .cl file extension
- Fix inconsistent human weapon/loadout namings: SetWeapon method and Weapon field will now use the same names (Blade, Thunderspear, AHSS, APG)
- Fix setting Character.Name and Character.Guild not working for non-owned characters
- Fix OnGetHit hitPosition parameter
- Fix coroutines Wait being called twice
- Fix init being called twice on runtime components
- Fix setting Shifter fields throwing exceptions
- Fix Game.Scoreboard options not syncing with KDR panel
- Fix OnGetHooked not working without other collision functions present
- Fix rock and cannonball projectiles not triggering collision callbacks
12/23/2024 Christmas Update
Features:
- TS rework: more skilled and anime accurate.
- Range and speed now scale with player speed
- Becomes embedded when hitting a surface or titan, and must be manually detonated when embedded. Will fizzle out if not detonated.
- If detonated very soon after it embeds (critical time window), will have a critical explosion that is bigger and has a wider kill angle.
- If detonated outside critical time window, will have a normal explosion that is smaller and has a more restrictive kill angle
- If detonated mid-air or auto-detonated due to range, will only stun the titan.
- Will auto-detonate upon embedding if the TS traveled distance is too short.
- Map editor auto-saving
- Spectate player titans
- PT/shifter jump changes, and maintain some velocity when attacking
- PT can throw human after grabbing
- New hairs and hats in character editor
- New map editor objects, decor, and fx
- New Christmas mission map
- Original camera deadzone/speed setting options
- More name display UI options
- Stock/ground physics fixes
- Custom logic bug-fixes and new fields/methods (see docs: https://aottg2.gitbook.io/custom-maps)
10/30/2024 Patch Update
Want to try to use this to mark release points so that finding when stuff breaks is easier in the future.