[WIР][Feature] Chatsan for brainrot&rude words - #374
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🧰 Additional context used📓 Path-based instructions (12)Review SS14 prototypes carefully: Use the narrowest existing subtree and avoid duplicating nearby prototype files or parent trees.⚙️ CodeRabbit configuration file Files:
Treat localization as mandatory: Every player-facing string should be localized.⚙️ CodeRabbit configuration file Files:
Put prototypes under the most specific existing subtree in `Resources/Prototypes/`.📄 CodeRabbit inference engine (AGENTS.md) Files:
Follow SS14 naming conventions when editing prototype, localization, and resource files Follow SS14 upstream maintenance practices when editing resource files📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc) Files:
Add or update FTL entries under `Resources/Locale/`, starting with `en-US`; add/update matching `ru-RU` entries when the same feature already maintains Russian locale or the change is Orion-facing and you can do so without guessing translat...📄 CodeRabbit inference engine (AGENTS.md) Files:
Follow SS14 prototype locale integration rules and practices📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc) Files:
If the task adds tests or you need to choose the right test layer, load skill `ss14-tests-authoring`.📄 CodeRabbit inference engine (AGENTS.md) Files:
Follow SS14 localization string standards and formatting rules📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc) Files:
Follow SS14 ECS prototype patterns and conventions Follow SS14 graphics generic visualizer appearance conventions and patterns📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc) Files:
Load `ss14-naming-conventions` documentation for Resources work Load `ss14-ecs-prototypes` documentation for Resources work Load `ss14-upstream-maintenance` documentation for Resources work Load `ss14-prototypes-locale` documentation for Re...📄 CodeRabbit inference engine (Resources/AGENTS.md) Files:
Run `dotnet run --project Content.YAMLLinter/Content.YAMLLinter.csproj -c DebugOpt` to validate YAML and resource edits.📄 CodeRabbit inference engine (AGENTS.md) Files:
Use specific `kebab-case` localization IDs.📄 CodeRabbit inference engine (AGENTS.md) Files:
🔇 Additional comments (2)
Главное изменение
Resources / localization
Prediction / networking
Validation / risk
WalkthroughДобавлены пять кириллических сокращений эмоутов. В русскую локализацию добавлены правила замены игрового сленга, обсценной лексики и сокращений глав. Акцент ChangesChatSanitizer
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Suggested reviewers: Merge Risk: ⚪ Minimal · up to The new Russian chat replacements and emote shortcuts are wired to existing localization and runtime lookup paths, with no identified merge-blocking risk. 🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Inline comments:
In `@Resources/Locale/ru-RU/speech/speech-chatsan.ftl`:
- Line 154: Исправьте ключ локализации рядом с chatsan-replacement-78:
определите chatsan-replacement-77 со значением «комната», а
chatsan-replacement-78 оставьте только для «найс», чтобы устранить дублирование
и соответствовать связи YAML.
- Line 325: Rename the Fluent key chatsan-replacement-129 to
chatsan-replacement-130 so it matches the chatsan-word-130 YAML reference and
avoids duplicating key 129.
In `@Resources/Prototypes/Accents/word_replacements.yml`:
- Line 514: Update the chatsan-word-116 mapping to use chatsan-replacement-116
instead of chatsan-replacement-115, preserving the intended replacement
“случайно” for “рандом”.
- Around line 538-540: Update the entries for chatsan-word-132-2 and
chatsan-word-132-3 to chatsan-word-133 and chatsan-word-133-2, mapping both to
chatsan-replacement-133. Preserve the existing chatsan-word-134 rule unchanged.
- Line 519: Update the chatsan-word-120 mapping to reference
chatsan-replacement-120 instead of chatsan-replacement-119, preserving the
intended replacement value крутотень.
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review. Visit https://docs.coderabbit.ai/cli?utm_source=ghpr
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Content.Server/Chat/Managers/ChatSanitizationManager.csResources/Locale/ru-RU/speech/speech-chatsan.ftlResources/Prototypes/Accents/word_replacements.yml
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🧰 Additional context used
📓 Path-based instructions (17)
Review SS14 prototypes carefully: Use the narrowest existing subtree and avoid duplicating nearby prototype files or parent trees.
⚙️ CodeRabbit configuration file
Files:
Resources/Prototypes/Accents/word_replacements.yml
Treat localization as mandatory: Every player-facing string should be localized.
⚙️ CodeRabbit configuration file
Files:
Resources/Locale/ru-RU/speech/speech-chatsan.ftl
Review Content.Server for authority and fork-maintenance discipline: Server owns authority, persistence, round logic, and non-predicted side effects.
⚙️ CodeRabbit configuration file
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.cs
Apply C# ECS style rules from ss14-interaction-flow.md Apply ss14-csharp-style.md rules for C# code formatting and conventions Follow ss14-naming-conventions for variable, method, and type naming in C# gameplay code
📄 CodeRabbit inference engine (.cursor/rules/ss14-csharp.mdc)
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.cs
Put main server-only authority and non-predicted server simulation in `Content.Server/`; use `Content.Goobstation.Server/` for features already rooted in that module.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.cs
Put prototypes under the most specific existing subtree in `Resources/Prototypes/`.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Prototypes/Accents/word_replacements.yml
Follow SS14 naming conventions when editing prototype, localization, and resource files Follow SS14 upstream maintenance practices when editing resource files
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Prototypes/Accents/word_replacements.ymlResources/Locale/ru-RU/speech/speech-chatsan.ftl
Add or update FTL entries under `Resources/Locale/`, starting with `en-US`; add/update matching `ru-RU` entries when the same feature already maintains Russian locale or the change is Orion-facing and you can do so without guessing translat...
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Locale/ru-RU/speech/speech-chatsan.ftl
Follow SS14 prototype locale integration rules and practices
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Prototypes/Accents/word_replacements.ymlResources/Locale/ru-RU/speech/speech-chatsan.ftl
If the task adds tests or you need to choose the right test layer, load skill `ss14-tests-authoring`.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.csResources/Prototypes/Accents/word_replacements.yml
Follow SS14 localization string standards and formatting rules
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Locale/ru-RU/speech/speech-chatsan.ftl
Follow SS14 ECS prototype patterns and conventions Follow SS14 graphics generic visualizer appearance conventions and patterns
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Prototypes/Accents/word_replacements.yml
Load `ss14-naming-conventions` documentation for Resources work Load `ss14-ecs-prototypes` documentation for Resources work Load `ss14-upstream-maintenance` documentation for Resources work Load `ss14-prototypes-locale` documentation for Re...
📄 CodeRabbit inference engine (Resources/AGENTS.md)
Files:
Resources/Prototypes/Accents/word_replacements.yml
Run `dotnet run --project Content.YAMLLinter/Content.YAMLLinter.csproj -c DebugOpt` to validate YAML and resource edits.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Prototypes/Accents/word_replacements.yml
Use specific `kebab-case` localization IDs.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Locale/ru-RU/speech/speech-chatsan.ftl
Keep components data-only and behavior in systems Use `On...
📄 CodeRabbit inference engine (GEMINI.md)
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.cs
When writing or editing C# gameplay code, load skills: `ss14-ecs-components`, `ss14-ecs-entities`, `ss14-ecs-prototypes`, `ss14-ecs-systems`, `ss14-events`, and `ss14-prediction`.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Content.Server/Chat/Managers/ChatSanitizationManager.cs
🔇 Additional comments (1)
Content.Server/Chat/Managers/ChatSanitizationManager.cs (1)
103-108: LGTM!
Описание PR
Добавил в акцент чатсана(автозамены) популярные сленговые словечки что выбивали атмосферу из нашей Аркана Стейшен Мы открылись Обновление говнокрад 18+, и превращали её в дотан 14. Ну там кому интересен списочек можете локализацию чекнуть.
А ещё я решил добавить замену матюкам типо Пидор, долбаеб, еблан и... вроде всё крч мн пох.
Медиа
Screencast.From.2026-09-17.10-37-30.mp4
Тип PR
Лицензионное соглашение
Изменения
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