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Главное изменениеДобавлена HUD-тема Resources / localizationДобавлены цвета и отступы UI для Ninja. Добавлен русский ключ Добавлены метаданные набора из 31 инвентарной иконки Ninja размером Prediction / networkingИзменения не затрагивают Validation / riskBreaking ID, переносов файлов, engine-side и широких upstream-изменений нет. Тесты и runtime-проверка не представлены. Риск связан с загрузкой прототипа темы, локализацией и размещением текстур. WalkthroughДобавлена тема HUD «Ниндзя». Изменения включают регистрацию темы, локализацию, цветовую конфигурацию и метаданные текстур интерфейса. ChangesТема HUD «Ниндзя»
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Suggested reviewers: Merge Risk: 🟡 Moderate · up to The Ninja HUD theme can fail to load its resources and displays an untranslated identifier outside Russian. Correct these localized issues before merging the feature. 🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
🧪 Generate unit tests (beta)
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain🏁 Script executed: #!/bin/bash
set -euo pipefail
repo="ArcaneSS14/arcane"
pr="380"
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[ -n "${id:-}" ] || continue
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gh run view "$id" --repo "$repo" --log-failed 2>&1 || true
done < <(
gh run list --repo "$repo" --branch "$(gh pr view "$pr" --repo "$repo" --json headRefName --jq .headRefName)" --limit 20 --json databaseId,conclusion,workflowName,name,url \
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)Length of output: 3122 🏁 Script executed: #!/bin/bash
set -u
repo="ArcaneSS14/arcane"
run="35360587174"
echo "== Run metadata =="
gh run view "$run" --repo "$repo" 2>&1 || true
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gh run view "$run" --repo "$repo" --log-failed 2>&1 || true
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echo "== Jobs and step conclusions =="
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Actionable comments posted: 4
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Inline comments:
In `@Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl`:
- Line 87: Ensure the localization key ui-options-hud-theme-ninja has an English
en-US entry with the value “Ninja”, matching the existing Russian entry so
MiscTab displays a localized name instead of the raw identifier.
In `@Resources/Prototypes/hud.yml`:
- Line 51: Assign SS14NinjaTheme a unique unused order value in its prototype,
avoiding the existing order: 5 used by SS14AshenTheme. Preserve
HudThemePrototype.CompareTo’s order-based sorting by selecting another available
value.
In `@Resources/Prototypes/themes.yml`:
- Line 127: Update the Ninja theme path in HudThemePrototype to use the absolute
resource path /Textures/_Arcane/Interface/Ninja/ instead of the current relative
path.
In `@Resources/Textures/_Arcane/Interface/Ninja/meta.json`:
- Around line 3-8: Reorder the meta.json fields to version, license, copyright,
size, and states, placing size after copyright. Normalize indentation to four
spaces at every nesting level, including replacing tabs in the neck block.
After applying the fix, consider running `coderabbit review --agent` for local
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⛔ Files ignored due to path filters (66)
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📒 Files selected for processing (8)
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftlResources/Prototypes/hud.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/meta.jsonResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.yml
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📓 Path-based instructions (14)
Review SS14 prototypes carefully: Use the narrowest existing subtree and avoid duplicating nearby prototype files or parent trees.
⚙️ CodeRabbit configuration file
Files:
Resources/Prototypes/themes.ymlResources/Prototypes/hud.yml
Treat localization as mandatory: Every player-facing string should be localized.
⚙️ CodeRabbit configuration file
Files:
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl
Review resource JSON files for path correctness and consistency.
⚙️ CodeRabbit configuration file
Files:
Resources/Textures/_Arcane/Interface/Ninja/meta.json
Put prototypes under the most specific existing subtree in `Resources/Prototypes/`.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Prototypes/themes.ymlResources/Prototypes/hud.yml
Follow SS14 naming conventions when editing prototype, localization, and resource files Follow SS14 upstream maintenance practices when editing resource files
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Textures/_Arcane/Interface/Ninja/meta.jsonResources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Locale/ru-RU/escape-menu/ui/options-menu.ftlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Add or update FTL entries under `Resources/Locale/`, starting with `en-US`; add/update matching `ru-RU` entries when the same feature already maintains Russian locale or the change is Orion-facing and you can do so without guessing translat...
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl
Follow SS14 prototype locale integration rules and practices
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Locale/ru-RU/escape-menu/ui/options-menu.ftlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Keep RSI `meta.json` ordered as `version`, `license`, `copyright`, `size`, `states` with 4-space indentation.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Textures/_Arcane/Interface/Ninja/meta.json
If the task adds tests or you need to choose the right test layer, load skill `ss14-tests-authoring`.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Follow SS14 localization string standards and formatting rules
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl
Follow SS14 ECS prototype patterns and conventions Follow SS14 graphics generic visualizer appearance conventions and patterns
📄 CodeRabbit inference engine (.cursor/rules/ss14-resources.mdc)
Files:
Resources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Load `ss14-naming-conventions` documentation for Resources work Load `ss14-ecs-prototypes` documentation for Resources work Load `ss14-upstream-maintenance` documentation for Resources work Load `ss14-prototypes-locale` documentation for Re...
📄 CodeRabbit inference engine (Resources/AGENTS.md)
Files:
Resources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Run `dotnet run --project Content.YAMLLinter/Content.YAMLLinter.csproj -c DebugOpt` to validate YAML and resource edits.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Textures/_Arcane/Interface/Ninja/filled_right_arrow.svg.192dpi.png.ymlResources/Prototypes/themes.ymlResources/Textures/_Arcane/Interface/Ninja/filled_left_arrow.svg.192dpi.png.ymlResources/Textures/_Arcane/Interface/Ninja/right_arrow.svg.192dpi.png.ymlResources/Prototypes/hud.ymlResources/Textures/_Arcane/Interface/Ninja/left_arrow.svg.192dpi.png.yml
Use specific `kebab-case` localization IDs.
📄 CodeRabbit inference engine (AGENTS.md)
Files:
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl
🪛 GitHub Actions: YAML Linter / 0_YAML Linter.txt
Resources/Prototypes/themes.yml
[error] 127-127: YAML linter failed while running 'dotnet run --project Content.YAMLLinter/Content.YAMLLinter.csproj --no-build': folder not found at '/Textures/_Arcane/Textures/Interface/Ninja/'.
🪛 GitHub Actions: YAML Linter / YAML Linter
Resources/Prototypes/themes.yml
[error] 127-127: Content.YAMLLinter failed: folder not found at /Textures/_Arcane/Textures/Interface/Ninja/.
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Tip For best results, initiate chat on the files or code changes. 🧩 Analysis chain🏁 Script executed: #!/bin/bash
set -euo pipefail
echo "== Changed files =="
git diff --name-status origin/$(git remote show origin | sed -n '/HEAD branch/s/.*: //p')...HEAD
echo
echo "== Diff =="
git diff --find-renames --find-copies --unified=80 origin/$(git remote show origin | sed -n '/HEAD branch/s/.*: //p')...HEAD -- \
Resources/Prototypes/hud.yml \
Resources/Prototypes/themes.yml \
Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl \
'Resources/Textures/_Arcane/Interface/Ninja/*.yml' \
'Resources/Textures/_Arcane/Interface/Ninja/meta.json'
echo
echo "== Ninja texture files =="
fd -t f . Resources/Textures/_Arcane/Interface/Ninja | sort
echo
echo "== Relevant theme structures =="
sed -n '95,165p' Resources/Prototypes/themes.yml
sed -n '1,120p' Resources/Prototypes/hud.yml
sed -n '1,80p' Resources/Locale/ru-RU/escape-menu/ui/options-menu.ftl
echo
echo "== Texture metadata =="
cat Resources/Textures/_Arcane/Interface/Ninja/meta.json
echo
echo "== HUD theme identifiers and UI paths =="
rg -n -C 2 --glob '*.yml' 'SS14NinjaTheme|_Arcane/Textures/Interface/Ninja|_Arcane/Interface/Ninja|hudTheme' Resources/Prototypes Resources/Textures | head -500Length of output: 37610 🏁 Script executed: #!/bin/bash
set -euo pipefail
echo "== HUD theme implementation references =="
rg -n -C 4 --glob '*.{cs,yml,xaml}' 'hudTheme|HudTheme|HudThemePrototype|\.Path.*Theme|theme\.Path' Content.* Resources | head -700
echo
echo "== Existing HUD theme texture layouts and metadata =="
for d in Resources/Textures/Interface/{Ashen,Retro,Clockwork,Minimalist,Plasmafire,Slimecore}; do
if [ -d "$d" ]; then
echo "-- $d --"
fd -t f -d 2 . "$d" | sort | head -100
fd -t f -d 2 'meta.json' "$d" -x sh -c 'echo "META: $1"; cat "$1"' sh {} \;
fi
done
echo
echo "== Localization keys in each locale =="
rg -n --glob 'options-menu.ftl' '^ui-options-hud-theme-(ashen|ninja)\s*=' Resources/Locale | sort
echo
echo "== Texture license metadata samples =="
fd -t f -d 3 'meta.json' Resources/Textures/_Arcane Resources/Textures/Interface | head -30 | while IFS= read -r f; do
echo "-- $f --"
jq -r '[.license, .copyright] | `@tsv`' "$f" 2>/dev/null || true
done
echo
echo "== Asset sidecar licensing rules / current similar PNG configs =="
rg -n -C 3 --glob '*.{yml,json,md}' 'SPDX-License-Identifier:|CC-BY-SA-3.0|copyright:' Resources/Textures/_Arcane/Interface Resources/Textures/Interface | head -500Length of output: 74766 🏁 Script executed: #!/bin/bash
set -euo pipefail
echo "== HudThemePrototype =="
cat -n Content.Shared/HUD/HudThemePrototype.cs
echo
echo "== All C# HudThemePrototype usages =="
rg -n -C 8 --glob '*.cs' 'HudThemePrototype|CCVars\.HudTheme|hud\.theme|InterfaceTheme' Content.* | head -1000
echo
echo "== HUD texture construction and fallback references =="
rg -n -C 6 --glob '*.cs' '(SlotBackground|ears_headset|slot_highlight|target_doll|item_status_left|Storage/|Slots/)' Content.Client Content.Shared | head -1200
echo
echo "== Compare Ninja with the closest complete themes =="
python3 - <<'PY'
from pathlib import Path
for reference in ("Ashen", "Minimalist"):
base = Path("Resources/Textures/Interface") / reference
ninja = Path("Resources/Textures/_Arcane/Interface/Ninja")
ref_files = {p.relative_to(base).as_posix() for p in base.rglob("*") if p.is_file()}
ninja_files = {p.relative_to(ninja).as_posix() for p in ninja.rglob("*") if p.is_file()}
print(f"-- {reference}: missing in Ninja --")
print("\n".join(sorted(ref_files - ninja_files)) or "(none)")
PY
echo
echo "== Verify structured resource files =="
python3 - <<'PY'
import json
from pathlib import Path
json.load(open("Resources/Textures/_Arcane/Interface/Ninja/meta.json"))
print("meta.json: valid JSON")
PYLength of output: 38128
ui-options-hud-theme-ninja = Ninja
Предыдущее замечание о пути в You are interacting with an AI system. |
| "y": 32 | ||
| }, | ||
| "license": "CC-BY-SA-3.0", | ||
| "copyright": "Taken from /tg/station | Edited by PuroSlavKing (Github) | socks, undershirt, underwear, wrists and collar by PuroSlavKing (Github)", |
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Реально Пуро рисовал эти спрайты? Добавьте ещё Автора кто приделывал это всё брухх
| # Arcane-Start | ||
|
|
||
| - type: uiTheme | ||
| id: SS14NinjaTheme | ||
| path: /Textures/_Arcane/Interface/Ninja/ | ||
| colors: | ||
| whiteText: "#FFF5EE" | ||
| slotSelectedGold: "#FFF5EE" | ||
| slotColor: "#FFF5EE" | ||
| slotOutline: "#FFF5EE" | ||
| slotText: "#FFF5EE" | ||
| nanoGold: "#FFF5EE" | ||
| goodGreenFore: "#FFF5EE" | ||
| concerningOrangeFore: "#FFF5EE" | ||
| dangerousRedFore: "#FFF5EE" | ||
| disabledFore: "#FFF5EE" | ||
| _itemstatus_content_margin_right: "#06060604" | ||
| _itemstatus_content_margin_left: "#06060604" | ||
| _itemstatus_patch_margin: "#07060505" | ||
|
|
||
| # Arcane-End |
There was a problem hiding this comment.
Поближе маркеры к изменениям.
| # Arcane-Start | ||
| ui-options-hud-theme-ninja = Ниндзя | ||
| # Arcane-End |
There was a problem hiding this comment.
Не ставь маркеры в локализацию, брух
| # Arcane-Start | ||
|
|
||
| - type: hudTheme | ||
| id: SS14NinjaTheme | ||
| name: ui-options-hud-theme-ninja | ||
| path: Ninja | ||
| order: 7 | ||
|
|
||
| # Arcane-End |
ReWAFFlution
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Короче комментарии некоторые не пометил как ревью, но короче да.

Описание PR
Худ ниндзя.
Тип PR
Лицензионное соглашение
Изменения
🆑 seemah, I_Heat_I