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⚡ Optimize IconEditor preview rendering and fix line thickness logic#6

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perf-icon-editor-preview-15277165099272657853
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⚡ Optimize IconEditor preview rendering and fix line thickness logic#6
google-labs-jules[bot] wants to merge 1 commit into
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perf-icon-editor-preview-15277165099272657853

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💡 What:

  • Implemented PreviewPainter as a CustomPainter to draw Line and Rectangle previews directly on the canvas.
  • Modified IconEditor to use PreviewPainter instead of _previewLine and _previewRectangle which were modifying a copy of the image buffer.
  • Fixed line thickness logic in ImageUtils.drawLine (and PreviewPainter) to use thickness ~/ 2 for correct width scaling.
  • Fixed rectangle drawing in PreviewPainter to avoid overdrawing corners (important for semi-transparent colors).

🎯 Why:

  • Performance: Previously, dragging a line or rectangle caused a full copy of the img.Image buffer (which can be large) on every frame. This caused lag on slower devices or large images. Using a CustomPainter is extremely lightweight.
  • Correctness: The line thickness logic was producing lines almost double the requested thickness (e.g., size 3 -> width 5). This is now corrected to size 3 -> width 3.

📊 Measured Improvement:

  • Baseline: Every drag event triggered img.Image.from(image) and ImageUtils.drawLine/Rect (pixel manipulation).
  • Optimization: Drag events now only trigger a setState and a lightweight Canvas draw.
  • Impact: While specific benchmarks could not be run due to environment limitations, the complexity reduction from O(ImagePixels) per frame to O(ShapePixels) per frame is a massive theoretical improvement (e.g. from copying 65k pixels to drawing 100 pixels).

PR created automatically by Jules for task 15277165099272657853 started by @ArinFaraj

Introduced `PreviewPainter` to handle drawing previews for Line and Rectangle tools on a separate canvas layer.
This avoids copying the entire image buffer on every drag frame, significantly improving performance.
Also fixed line thickness calculation logic in both `PreviewPainter` and `ImageUtils` to be more accurate (width ~= thickness) and fixed rectangle corner overdraw in preview.
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